pokerogue/src/data/mystery-encounters/encounters/lost-at-sea-encounter.ts
ImperialSympathizer 5888a7758c
Mystery Encounter bug fixes and minor adjustments (#4299)
* various bug fixes for MEs

* various bug fixes for MEs

* fix final isTransferable rename that was missed

* change Trainer's test vouchers for second option

* change unit test skips

* cut down excess ME track length and loop properly

* ME bug fix cleanup

* updating AI for Slumbering Snorlax ME, and small ME balance changes

* fix ts error

* fix bug type superfan dialogue discrepancy

* ME bug fixes PR feedback

* ME PR nits and fixes

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-09-19 14:44:10 +01:00

144 lines
5.3 KiB
TypeScript

import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { leaveEncounterWithoutBattle, setEncounterExp } from "../utils/encounter-phase-utils";
import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import {PokemonMove} from "#app/field/pokemon";
const OPTION_1_REQUIRED_MOVE = Moves.SURF;
const OPTION_2_REQUIRED_MOVE = Moves.FLY;
/**
* Damage percentage taken when wandering aimlessly.
* Can be a number between `0` - `100`.
* The higher the more damage taken (100% = instant KO).
*/
const DAMAGE_PERCENTAGE: number = 25;
/** The i18n namespace for the encounter */
const namespace = "mysteryEncounter:lostAtSea";
/**
* Lost at sea encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3793 | GitHub Issue #3793}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
.withIntroSpriteConfigs([
{
spriteKey: "buoy",
fileRoot: "mystery-encounters",
hasShadow: false,
x: 20,
y: 3,
},
])
.withIntroDialogue([{ text: `${namespace}.intro` }])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
encounter.setDialogueToken("damagePercentage", String(DAMAGE_PERCENTAGE));
encounter.setDialogueToken("option1RequiredMove", new PokemonMove(OPTION_1_REQUIRED_MOVE).getName());
encounter.setDialogueToken("option2RequiredMove", new PokemonMove(OPTION_2_REQUIRED_MOVE).getName());
return true;
})
.withTitle(`${namespace}.title`)
.withDescription(`${namespace}.description`)
.withQuery(`${namespace}.query`)
.withOption(
// Option 1: Use a (non fainted) pokemon that can learn Surf to guide you back/
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withPokemonCanLearnMoveRequirement(OPTION_1_REQUIRED_MOVE)
.withDialogue({
buttonLabel: `${namespace}.option.1.label`,
disabledButtonLabel: `${namespace}.option.1.label_disabled`,
buttonTooltip: `${namespace}.option.1.tooltip`,
disabledButtonTooltip: `${namespace}.option.1.tooltip_disabled`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
})
.withOptionPhase(async (scene: BattleScene) => handlePokemonGuidingYouPhase(scene))
.build()
)
.withOption(
//Option 2: Use a (non fainted) pokemon that can learn fly to guide you back.
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
.withPokemonCanLearnMoveRequirement(OPTION_2_REQUIRED_MOVE)
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
disabledButtonLabel: `${namespace}.option.2.label_disabled`,
buttonTooltip: `${namespace}.option.2.tooltip`,
disabledButtonTooltip: `${namespace}.option.2.tooltip_disabled`,
selected: [
{
text: `${namespace}.option.2.selected`,
},
],
})
.withOptionPhase(async (scene: BattleScene) => handlePokemonGuidingYouPhase(scene))
.build()
)
.withSimpleOption(
// Option 3: Wander aimlessly
{
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
},
async (scene: BattleScene) => {
const allowedPokemon = scene.getParty().filter((p) => p.isAllowedInBattle());
for (const pkm of allowedPokemon) {
const percentage = DAMAGE_PERCENTAGE / 100;
const damage = Math.floor(pkm.getMaxHp() * percentage);
applyDamageToPokemon(scene, pkm, damage);
}
leaveEncounterWithoutBattle(scene);
return true;
}
)
.withOutroDialogue([
{
text: `${namespace}.outro`,
},
])
.build();
/**
* Generic handler for using a guiding pokemon to guide you back.
*
* @param scene Battle scene
*/
async function handlePokemonGuidingYouPhase(scene: BattleScene) {
const laprasSpecies = getPokemonSpecies(Species.LAPRAS);
const { mysteryEncounter } = scene.currentBattle;
if (mysteryEncounter?.selectedOption?.primaryPokemon?.id) {
setEncounterExp(scene, mysteryEncounter.selectedOption.primaryPokemon.id, laprasSpecies.baseExp, true);
} else {
console.warn("Lost at sea: No guide pokemon found but pokemon guides player. huh!?");
}
leaveEncounterWithoutBattle(scene);
return true;
}