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	* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Victory Star", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .moveset([Moves.TACKLE, Moves.SPLASH])
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|       .battleStyle("double")
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|       .disableCrits()
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|       .enemySpecies(Species.MAGIKARP)
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|       .enemyAbility(Abilities.BALL_FETCH)
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|       .enemyMoveset(Moves.SPLASH);
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|   });
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| 
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|   it("should increase the accuracy of its user", async () => {
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|     await game.classicMode.startBattle([Species.VICTINI, Species.MAGIKARP]);
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| 
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|     const user = game.scene.getPlayerField()[0];
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| 
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|     vi.spyOn(user, "getAccuracyMultiplier");
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|     game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
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|     game.move.select(Moves.SPLASH, 1);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(user.getAccuracyMultiplier).toHaveReturnedWith(1.1);
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|   });
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| 
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|   it("should increase the accuracy of its user's ally", async () => {
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|     await game.classicMode.startBattle([Species.MAGIKARP, Species.VICTINI]);
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| 
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|     const ally = game.scene.getPlayerField()[0];
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|     vi.spyOn(ally, "getAccuracyMultiplier");
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| 
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|     game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
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|     game.move.select(Moves.SPLASH, 1);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(ally.getAccuracyMultiplier).toHaveReturnedWith(1.1);
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|   });
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| });
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