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* Clean up various phases Remove redundant code, utilize default parameters, clean up some leftover `strict-null` `TODO`s, replace `integer` with `number` * Replace `* as Utils` imports with named imports * Apply Biome
39 lines
1.1 KiB
TypeScript
39 lines
1.1 KiB
TypeScript
import type { BattlerIndex } from "#app/battle";
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import { globalScene } from "#app/global-scene";
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import type { CommonAnim } from "#app/data/battle-anims";
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import { CommonBattleAnim } from "#app/data/battle-anims";
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import { PokemonPhase } from "./pokemon-phase";
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export class CommonAnimPhase extends PokemonPhase {
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private anim: CommonAnim | null;
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private targetIndex?: BattlerIndex;
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private playOnEmptyField: boolean;
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constructor(
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battlerIndex?: BattlerIndex,
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targetIndex?: BattlerIndex,
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anim: CommonAnim | null = null,
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playOnEmptyField = false,
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) {
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super(battlerIndex);
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this.anim = anim;
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this.targetIndex = targetIndex;
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this.playOnEmptyField = playOnEmptyField;
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}
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setAnimation(anim: CommonAnim) {
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this.anim = anim;
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}
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start() {
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const target =
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this.targetIndex !== undefined
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? (this.player ? globalScene.getEnemyField() : globalScene.getPlayerField())[this.targetIndex]
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: this.getPokemon();
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new CommonBattleAnim(this.anim, this.getPokemon(), target).play(false, () => {
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this.end();
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});
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}
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}
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