mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-11-17 08:41:21 +01:00
* Cherrypick due to beta roll back * Adds corrected stat eliminated message to move trigger, removes from battle.ts * Adds check for Clear Smog vs Haze/Freezy Frost for targetting purposes * Adds translations for fr, de, and pt_br * Update src/locales/ko/move-trigger.ts with translation Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update korean move-trigger.ts with proper translation * Update src/locales/zh_CN/move-trigger.ts with translation Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/move-trigger.ts with translation Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Adds locales to ja and ca-ES * Creates unit test for Haze * Removes repeats option on Haze test left from testing * Updates title of haze tests, creates freezy frost tests * Update src/locales/es/move-trigger.ts with translation Co-authored-by: Asdar <asdargmng@gmail.com> * Fixes freezy_frost.test.ts copy errors from Haze test --------- Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Co-authored-by: Asdar <asdargmng@gmail.com>
83 lines
3.5 KiB
TypeScript
83 lines
3.5 KiB
TypeScript
import { BattleStat } from "#app/data/battle-stat";
|
|
import { MoveEndPhase, TurnInitPhase } from "#app/phases";
|
|
import GameManager from "#test/utils/gameManager";
|
|
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
|
import { allMoves } from "#app/data/move.js";
|
|
|
|
describe("Moves - Freezy Frost", () => {
|
|
describe("integration tests", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override.battleType("single");
|
|
|
|
game.override.enemySpecies(Species.RATTATA);
|
|
game.override.enemyLevel(100);
|
|
game.override.enemyMoveset(SPLASH_ONLY);
|
|
game.override.enemyAbility(Abilities.NONE);
|
|
|
|
game.override.startingLevel(100);
|
|
game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
|
|
vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
|
|
game.override.ability(Abilities.NONE);
|
|
});
|
|
|
|
it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
|
|
await game.startBattle([Species.RATTATA]);
|
|
const user = game.scene.getPlayerPokemon()!;
|
|
const enemy = game.scene.getEnemyPokemon()!;
|
|
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
|
expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE));
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
|
|
const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
|
|
expect(userAtkBefore).toBe(2);
|
|
expect(enemyAtkBefore).toBe(-2);
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.FREEZY_FROST));
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
|
expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
|
});
|
|
|
|
it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
|
|
game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
|
|
await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Freezy Frost doesn't affect it.
|
|
const user = game.scene.getPlayerPokemon()!;
|
|
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE));
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
|
|
expect(userAtkBefore).toBe(2);
|
|
|
|
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
|
await game.phaseInterceptor.to(MoveEndPhase);
|
|
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
|
});
|
|
});
|
|
});
|