mirror of
https://github.com/pagefaultgames/pokerogue.git
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250 lines
8.2 KiB
TypeScript
250 lines
8.2 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { InputsController } from "#app/inputs-controller";
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import { Button } from "#enums/buttons";
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import { UiMode } from "#enums/ui-mode";
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import { Setting, SettingKeys, settingIndex } from "#system/settings";
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import type { MessageUiHandler } from "#ui/message-ui-handler";
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import { PokedexPageUiHandler } from "#ui/pokedex-page-ui-handler";
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import { PokedexUiHandler } from "#ui/pokedex-ui-handler";
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import { RunInfoUiHandler } from "#ui/run-info-ui-handler";
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import { SettingsAudioUiHandler } from "#ui/settings-audio-ui-handler";
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import { SettingsDisplayUiHandler } from "#ui/settings-display-ui-handler";
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import { SettingsGamepadUiHandler } from "#ui/settings-gamepad-ui-handler";
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import { SettingsKeyboardUiHandler } from "#ui/settings-keyboard-ui-handler";
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import { SettingsUiHandler } from "#ui/settings-ui-handler";
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import { StarterSelectUiHandler } from "#ui/starter-select-ui-handler";
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import Phaser from "phaser";
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type ActionKeys = Record<Button, () => void>;
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export class UiInputs {
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private events: Phaser.Events.EventEmitter;
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private inputsController: InputsController;
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constructor(inputsController: InputsController) {
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this.inputsController = inputsController;
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this.init();
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}
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init(): void {
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this.events = this.inputsController.events;
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this.listenInputs();
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}
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detectInputMethod(evt): void {
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if (evt.controller_type === "keyboard") {
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//if the touch property is present and defined, then this is a simulated keyboard event from the touch screen
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if (evt.hasOwnProperty("isTouch") && evt.isTouch) {
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globalScene.inputMethod = "touch";
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} else {
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globalScene.inputMethod = "keyboard";
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}
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} else if (evt.controller_type === "gamepad") {
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globalScene.inputMethod = "gamepad";
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}
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}
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listenInputs(): void {
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this.events.on(
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"input_down",
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event => {
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this.detectInputMethod(event);
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const actions = this.getActionsKeyDown();
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if (!actions.hasOwnProperty(event.button)) {
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return;
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}
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actions[event.button]();
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},
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this,
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);
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this.events.on(
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"input_up",
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event => {
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const actions = this.getActionsKeyUp();
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if (!actions.hasOwnProperty(event.button)) {
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return;
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}
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actions[event.button]();
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},
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this,
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);
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}
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doVibration(inputSuccess: boolean, vibrationLength: number): void {
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if (inputSuccess && globalScene.enableVibration && typeof navigator.vibrate !== "undefined") {
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navigator.vibrate(vibrationLength);
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}
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}
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getActionsKeyDown(): ActionKeys {
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const actions: ActionKeys = {
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[Button.UP]: () => this.buttonDirection(Button.UP),
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[Button.DOWN]: () => this.buttonDirection(Button.DOWN),
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[Button.LEFT]: () => this.buttonDirection(Button.LEFT),
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[Button.RIGHT]: () => this.buttonDirection(Button.RIGHT),
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[Button.SUBMIT]: () => this.buttonTouch(),
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[Button.ACTION]: () => this.buttonAb(Button.ACTION),
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[Button.CANCEL]: () => this.buttonAb(Button.CANCEL),
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[Button.MENU]: () => this.buttonMenu(),
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[Button.STATS]: () => this.buttonGoToFilter(Button.STATS),
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[Button.CYCLE_SHINY]: () => this.buttonCycleOption(Button.CYCLE_SHINY),
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[Button.CYCLE_FORM]: () => this.buttonCycleOption(Button.CYCLE_FORM),
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[Button.CYCLE_GENDER]: () => this.buttonCycleOption(Button.CYCLE_GENDER),
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[Button.CYCLE_ABILITY]: () => this.buttonCycleOption(Button.CYCLE_ABILITY),
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[Button.CYCLE_NATURE]: () => this.buttonCycleOption(Button.CYCLE_NATURE),
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[Button.CYCLE_TERA]: () => this.buttonCycleOption(Button.CYCLE_TERA),
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[Button.SPEED_UP]: () => this.buttonSpeedChange(),
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[Button.SLOW_DOWN]: () => this.buttonSpeedChange(false),
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};
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return actions;
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}
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getActionsKeyUp(): ActionKeys {
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const actions: ActionKeys = {
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[Button.UP]: () => {},
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[Button.DOWN]: () => {},
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[Button.LEFT]: () => {},
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[Button.RIGHT]: () => {},
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[Button.SUBMIT]: () => {},
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[Button.ACTION]: () => {},
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[Button.CANCEL]: () => {},
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[Button.MENU]: () => {},
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[Button.STATS]: () => this.buttonStats(false),
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[Button.CYCLE_SHINY]: () => {},
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[Button.CYCLE_FORM]: () => {},
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[Button.CYCLE_GENDER]: () => {},
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[Button.CYCLE_ABILITY]: () => {},
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[Button.CYCLE_NATURE]: () => {},
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[Button.CYCLE_TERA]: () => this.buttonInfo(false),
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[Button.SPEED_UP]: () => {},
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[Button.SLOW_DOWN]: () => {},
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};
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return actions;
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}
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buttonDirection(direction: Button): void {
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const inputSuccess = globalScene.ui.processInput(direction);
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const vibrationLength = 5;
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this.doVibration(inputSuccess, vibrationLength);
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}
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buttonAb(button: Button): void {
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globalScene.ui.processInput(button);
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}
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buttonTouch(): void {
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globalScene.ui.processInput(Button.SUBMIT) || globalScene.ui.processInput(Button.ACTION);
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}
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buttonStats(pressed = true): void {
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// allow access to Button.STATS as a toggle for other elements
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for (const t of globalScene.getInfoToggles(true)) {
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t.toggleInfo(pressed);
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}
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// handle normal pokemon battle ui
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for (const p of globalScene.getField().filter(p => p?.isActive(true))) {
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p.toggleStats(pressed);
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}
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}
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buttonGoToFilter(button: Button): void {
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const whitelist = [StarterSelectUiHandler, PokedexUiHandler, PokedexPageUiHandler];
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const uiHandler = globalScene.ui?.getHandler();
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if (whitelist.some(handler => uiHandler instanceof handler)) {
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globalScene.ui.processInput(button);
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} else {
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this.buttonStats(true);
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}
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}
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buttonInfo(pressed = true): void {
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if (globalScene.showMovesetFlyout) {
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for (const p of globalScene.getEnemyField().filter(p => p?.isActive(true))) {
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p.toggleFlyout(pressed);
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}
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}
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if (globalScene.showArenaFlyout) {
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globalScene.ui.processInfoButton(pressed);
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}
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}
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buttonMenu(): void {
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if (globalScene.disableMenu) {
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return;
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}
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switch (globalScene.ui?.getMode()) {
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// biome-ignore lint/suspicious/noFallthroughSwitchClause: falls through to show menu overlay
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case UiMode.MESSAGE: {
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const messageHandler = globalScene.ui.getHandler<MessageUiHandler>();
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if (!messageHandler.pendingPrompt || messageHandler.isTextAnimationInProgress()) {
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return;
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}
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}
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case UiMode.TITLE:
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case UiMode.COMMAND:
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case UiMode.MODIFIER_SELECT:
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case UiMode.MYSTERY_ENCOUNTER:
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globalScene.ui.setOverlayMode(UiMode.MENU);
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break;
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case UiMode.STARTER_SELECT:
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case UiMode.POKEDEX_PAGE:
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this.buttonTouch();
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break;
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case UiMode.MENU:
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globalScene.ui.revertMode();
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globalScene.playSound("ui/select");
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break;
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default:
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return;
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}
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}
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buttonCycleOption(button: Button): void {
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const whitelist = [
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StarterSelectUiHandler,
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PokedexUiHandler,
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PokedexPageUiHandler,
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SettingsUiHandler,
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RunInfoUiHandler,
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SettingsDisplayUiHandler,
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SettingsAudioUiHandler,
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SettingsGamepadUiHandler,
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SettingsKeyboardUiHandler,
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];
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const uiHandler = globalScene.ui?.getHandler();
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if (whitelist.some(handler => uiHandler instanceof handler)) {
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globalScene.ui.processInput(button);
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} else if (button === Button.CYCLE_TERA) {
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this.buttonInfo(true);
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}
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}
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buttonSpeedChange(up = true): void {
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const settingGameSpeed = settingIndex(SettingKeys.Game_Speed);
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const settingOptions = Setting[settingGameSpeed].options;
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let currentSetting = settingOptions.findIndex(item => item.value === globalScene.gameSpeed.toString());
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// if current setting is -1, then the current game speed is not a valid option, so default to index 5 (3x)
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if (currentSetting === -1) {
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currentSetting = 5;
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}
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let direction: number;
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if (up && globalScene.gameSpeed < 5) {
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direction = 1;
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} else if (!up && globalScene.gameSpeed > 1) {
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direction = -1;
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} else {
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return;
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}
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globalScene.gameData.saveSetting(
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SettingKeys.Game_Speed,
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Phaser.Math.Clamp(currentSetting + direction, 0, settingOptions.length - 1),
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);
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if (globalScene.ui?.getMode() === UiMode.SETTINGS) {
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(globalScene.ui.getHandler() as SettingsUiHandler).show([]);
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}
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}
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}
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