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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			89 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Status } from "#app/data/status-effect";
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| import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { StatusEffect } from "#enums/status-effect";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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| 
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| describe("Abilities - POWER CONSTRUCT", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     const moveToUse = MoveId.SPLASH;
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|     game.override
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|       .battleStyle("single")
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|       .ability(AbilityId.POWER_CONSTRUCT)
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|       .moveset([moveToUse])
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|       .enemyMoveset(MoveId.TACKLE);
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|   });
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| 
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|   test("check if fainted 50% Power Construct Pokemon switches to base form on arena reset", async () => {
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|     const baseForm = 2,
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|       completeForm = 4;
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|     game.override.startingWave(4);
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|     game.override.starterForms({
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|       [SpeciesId.ZYGARDE]: completeForm,
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|     });
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.ZYGARDE]);
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| 
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|     const zygarde = game.scene.getPlayerParty().find(p => p.species.speciesId === SpeciesId.ZYGARDE);
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|     expect(zygarde).not.toBe(undefined);
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|     expect(zygarde!.formIndex).toBe(completeForm);
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| 
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|     zygarde!.hp = 0;
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|     zygarde!.status = new Status(StatusEffect.FAINT);
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|     expect(zygarde!.isFainted()).toBe(true);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.phaseInterceptor.to(TurnEndPhase);
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|     game.doSelectModifier();
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|     await game.phaseInterceptor.to(QuietFormChangePhase);
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| 
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|     expect(zygarde!.formIndex).toBe(baseForm);
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|   });
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| 
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|   test("check if fainted 10% Power Construct Pokemon switches to base form on arena reset", async () => {
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|     const baseForm = 3,
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|       completeForm = 5;
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|     game.override.startingWave(4);
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|     game.override.starterForms({
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|       [SpeciesId.ZYGARDE]: completeForm,
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|     });
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.ZYGARDE]);
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| 
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|     const zygarde = game.scene.getPlayerParty().find(p => p.species.speciesId === SpeciesId.ZYGARDE);
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|     expect(zygarde).not.toBe(undefined);
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|     expect(zygarde!.formIndex).toBe(completeForm);
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| 
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|     zygarde!.hp = 0;
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|     zygarde!.status = new Status(StatusEffect.FAINT);
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|     expect(zygarde!.isFainted()).toBe(true);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.doKillOpponents();
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|     await game.phaseInterceptor.to(TurnEndPhase);
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|     game.doSelectModifier();
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|     await game.phaseInterceptor.to(QuietFormChangePhase);
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| 
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|     expect(zygarde!.formIndex).toBe(baseForm);
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|   });
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| });
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