pokerogue/test/moves/metronome.test.ts
Bertie690 5efdb0dc0b
[Refactor] Fix issues with "last move selected" vs "used" (#5810)
* Added `MoveUseType` and refactored MEP

* Fixed Wimp out tests & ME code

finally i think all the booleans are gone
i hope

* Added version migration for last resort and co.

buh gumbug

* Fixed various bugs and added tests for previous bugfixes

* Reverted a couple doc changes

* WIP

* Update pokemon-species.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed remaining tests (I think)

* Reverted rollout test changes

* Fixed command phase bug causing metronome test timeout

* Revert early_bird.test.ts

* Fix biome.jsonc

* Made `MoveUseType` start at 1

As per @DayKev's request

* Fixed a thing

* Fixed bolt beak condition to be marginally less jank

* Applied some review suggestions

* Reverted move phase operations

* Added helper functions complete with markdown tables

* Fixed things

* Update battler-tags.ts

* Fixed random issues

* Fixed code

* Fixed comment

* Fixed import issues

* Fix disable.test.ts conflicts

* Update instruct.test.ts

* Update `biome.jsonc`

* Renamed `MoveUseType` to `MoveUseMode`; applied review comments

* Fixed space

* Fixed phasemanager bugs

* Fixed instruct test to not bork

* Fixed gorilla tactics bug

* Battler Tags doc fixes

* Fixed formatting and suttff

* Minor comment updates and remove unused imports in `move.ts`

* Re-add `public`, remove unnecessary default value in `battler-tags.ts`

* Restore `{}` in `turn-start-phase.ts`

Fixes `lint/correctness/noSwitchDeclarations`

* Remove extra space in TSDoc in `move-phase.ts`

* Use `game.field` instead of `game.scene` in `instruct.test.ts`

Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`

* Use `game.field` instead of `game.scene` in `metronome.test.ts`

* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`

* Convert `MoveUseMode` enum to `const` object

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add `enumValueToKey` utility function

* Apply Biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 10:52:44 -07:00

154 lines
5.7 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
import type { RandomMoveAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { Stat } from "#app/enums/stat";
import { MoveResult } from "#enums/move-result";
import { CommandPhase } from "#app/phases/command-phase";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Metronome", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let randomMoveAttr: RandomMoveAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0];
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.METRONOME, MoveId.SPLASH])
.battleStyle("single")
.startingLevel(100)
.enemyLevel(100)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH);
});
it("should have one semi-invulnerable turn and deal damage on the second turn when a semi-invulnerable move is called", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.DIVE);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeTruthy();
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeFalsy();
expect(enemy.isFullHp()).toBeFalsy();
});
it("should apply secondary effects of a move", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.WOOD_HAMMER);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
expect(player.isFullHp()).toBeFalsy();
});
it("should recharge after using recharge move", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.HYPER_BEAM);
vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
expect(player.getTag(RechargingTag)).toBeTruthy();
});
it("should charge for charging moves while still maintaining follow-up status", async () => {
game.override.moveset([]).enemyMoveset(MoveId.SPITE);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.SOLAR_BEAM);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.field.getPlayerPokemon();
game.move.changeMoveset(player, [MoveId.METRONOME, MoveId.SOLAR_BEAM]);
const [metronomeMove, solarBeamMove] = player.getMoveset();
expect(metronomeMove).toBeDefined();
expect(solarBeamMove).toBeDefined();
game.move.select(MoveId.METRONOME);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.getTag(BattlerTagType.CHARGING)).toBeTruthy();
const turn1PpUsed = metronomeMove.ppUsed;
expect.soft(turn1PpUsed).toBeGreaterThan(1);
expect(solarBeamMove.ppUsed).toBe(0);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(player.getTag(BattlerTagType.CHARGING)).toBeFalsy();
const turn2PpUsed = metronomeMove.ppUsed - turn1PpUsed;
expect(turn2PpUsed).toBeGreaterThan(1);
expect(solarBeamMove.ppUsed).toBe(0);
expect(player.getLastXMoves()[0]).toMatchObject({
move: MoveId.SOLAR_BEAM,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.FOLLOW_UP,
});
});
it("should only target ally for Aromatic Mist", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.RATTATA]);
const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.AROMATIC_MIST);
game.move.select(MoveId.METRONOME, 0);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
expect(leftPlayer.getStatStage(Stat.SPDEF)).toBe(0);
expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0);
expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
});
it("should cause opponent to flee, and not crash for Roar", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.ROAR);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.switchOutStatus;
expect(!isVisible && hasFled).toBe(true);
await game.phaseInterceptor.to("CommandPhase");
});
});