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* Add isPartner method to trainer class * Ensure force switches cannot pull pokemon from the wrong trainer * Add override for battle type * Fixup tests and broken assumptions * Make move fail override semi-invuln check Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail * Restore overrides * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix illusion test battle type invocation * Update struggle and healer tests to use battleStyle --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
41 lines
1.2 KiB
TypeScript
41 lines
1.2 KiB
TypeScript
import { Abilities } from "#app/enums/abilities";
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import { PokemonExpBoosterModifier } from "#app/modifier/modifier";
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import { NumberHolder } from "#app/utils";
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import GameManager from "#test/testUtils/gameManager";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("EXP Modifier Items", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.ability(Abilities.BALL_FETCH);
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game.override.battleStyle("single");
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});
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it("EXP booster items stack multiplicatively", async () => {
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game.override.startingHeldItems([{ name: "LUCKY_EGG", count: 3 }, { name: "GOLDEN_EGG" }]);
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await game.startBattle();
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const partyMember = game.scene.getPlayerPokemon()!;
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partyMember.exp = 100;
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const expHolder = new NumberHolder(partyMember.exp);
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game.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, expHolder);
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expect(expHolder.value).toBe(440);
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}, 20000);
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});
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