pokerogue/src/data/mystery-encounters
Sirz Benjie 54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
..
encounters [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
requirements Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
utils [Bug] Fix forced switch bugs in enemy partner trainer battles (#5644) 2025-04-18 09:35:46 +00:00
mystery-encounter-dialogue.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
mystery-encounter-option.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
mystery-encounter-requirements.ts [Refactor] Refactor ability file part 1 (#5589) 2025-04-15 14:08:35 +00:00
mystery-encounter-save-data.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
mystery-encounter.ts Revert "[Refactor] Move many interfaces and enums to their own file" (#5661) 2025-04-14 12:28:36 -04:00
mystery-encounters.ts [Biome] Add "no unused imports" rule (#5580) 2025-03-29 10:24:23 +00:00