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* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
193 lines
7.0 KiB
TypeScript
193 lines
7.0 KiB
TypeScript
import {
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generateModifierType,
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leaveEncounterWithoutBattle,
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setEncounterExp,
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updatePlayerMoney,
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes } from "#app/data/data-lists";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { SpeciesId } from "#enums/species-id";
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import { globalScene } from "#app/global-scene";
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import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
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import {
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AbilityRequirement,
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CombinationPokemonRequirement,
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MoveRequirement,
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} from "#app/data/mystery-encounters/mystery-encounter-requirements";
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import { getHighestStatTotalPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
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import { EXTORTION_ABILITIES, EXTORTION_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { speciesStarterCosts } from "#app/data/balance/starters";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
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import i18next from "i18next";
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounters/anOfferYouCantRefuse";
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/**
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* Money offered starts at base value of Relic Gold, increasing linearly up to 3x Relic Gold based on the starter tier of the Pokemon being purchased
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* Starter value 1-3 -> Relic Gold
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* Starter value 10 -> 3 * Relic Gold
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*/
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const MONEY_MINIMUM_MULTIPLIER = 10;
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const MONEY_MAXIMUM_MULTIPLIER = 30;
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/**
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* An Offer You Can't Refuse encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3808 | GitHub Issue #3808}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const AnOfferYouCantRefuseEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
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MysteryEncounterType.AN_OFFER_YOU_CANT_REFUSE,
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)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(...CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES)
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.withScenePartySizeRequirement(2, 6, true) // Must have at least 2 pokemon in party
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.withIntroSpriteConfigs([
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{
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spriteKey: SpeciesId.LIEPARD.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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x: 0,
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y: -4,
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yShadow: -4,
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},
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{
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spriteKey: "rich_kid_m",
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fileRoot: "trainer",
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hasShadow: true,
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x: 2,
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y: 5,
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yShadow: 5,
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}:intro`,
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},
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{
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text: `${namespace}:intro_dialogue`,
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speaker: `${namespace}:speaker`,
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},
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])
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.setLocalizationKey(`${namespace}`)
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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.withQuery(`${namespace}:query`)
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.withOnInit(() => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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const pokemon = getHighestStatTotalPlayerPokemon(true, true);
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const baseSpecies = pokemon.getSpeciesForm().getRootSpeciesId();
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const starterValue: number = speciesStarterCosts[baseSpecies] ?? 1;
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const multiplier = Math.max((MONEY_MAXIMUM_MULTIPLIER / 10) * starterValue, MONEY_MINIMUM_MULTIPLIER);
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const price = globalScene.getWaveMoneyAmount(multiplier);
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encounter.setDialogueToken("strongestPokemon", pokemon.getNameToRender());
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encounter.setDialogueToken("price", price.toString());
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// Store pokemon and price
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encounter.misc = {
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pokemon: pokemon,
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price: price,
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};
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// If player meets the combo OR requirements for option 2, populate the token
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const opt2Req = encounter.options[1].primaryPokemonRequirements[0];
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if (opt2Req.meetsRequirement()) {
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const abilityToken = encounter.dialogueTokens["option2PrimaryAbility"];
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const moveToken = encounter.dialogueTokens["option2PrimaryMove"];
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if (abilityToken) {
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encounter.setDialogueToken("moveOrAbility", abilityToken);
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} else if (moveToken) {
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encounter.setDialogueToken("moveOrAbility", moveToken);
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}
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}
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const shinyCharm = generateModifierType(modifierTypes.SHINY_CHARM);
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encounter.setDialogueToken("itemName", shinyCharm?.name ?? i18next.t("modifierType:ModifierType.SHINY_CHARM.name"));
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encounter.setDialogueToken("liepardName", getPokemonSpecies(SpeciesId.LIEPARD).getName());
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return true;
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})
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.withOption(
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MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
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.withDialogue({
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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text: `${namespace}:option.1.selected`,
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speaker: `${namespace}:speaker`,
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},
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],
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})
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.withPreOptionPhase(async (): Promise<boolean> => {
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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// Update money and remove pokemon from party
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updatePlayerMoney(encounter.misc.price);
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globalScene.removePokemonFromPlayerParty(encounter.misc.pokemon);
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return true;
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})
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.withOptionPhase(async () => {
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// Give the player a Shiny Charm
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globalScene.phaseManager.unshiftNew("ModifierRewardPhase", modifierTypes.SHINY_CHARM);
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leaveEncounterWithoutBattle(true);
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})
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.build(),
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)
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.withOption(
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MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
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.withPrimaryPokemonRequirement(
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CombinationPokemonRequirement.Some(
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new MoveRequirement(EXTORTION_MOVES, true),
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new AbilityRequirement(EXTORTION_ABILITIES, true),
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),
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)
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.withDialogue({
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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disabledButtonTooltip: `${namespace}:option.2.tooltip_disabled`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.2.selected`,
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},
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],
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})
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.withOptionPhase(async () => {
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// Extort the rich kid for money
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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// Update money and remove pokemon from party
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updatePlayerMoney(encounter.misc.price);
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setEncounterExp(encounter.options[1].primaryPokemon!.id, getPokemonSpecies(SpeciesId.LIEPARD).baseExp, true);
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leaveEncounterWithoutBattle(true);
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})
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.build(),
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option.3.label`,
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buttonTooltip: `${namespace}:option.3.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.3.selected`,
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},
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],
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},
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async () => {
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// Leave encounter with no rewards or exp
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leaveEncounterWithoutBattle(true);
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return true;
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},
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)
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.build();
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