pokerogue/test/items/exp_booster.test.ts

41 lines
1.3 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { PokemonExpBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder } from "#app/utils/common";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("EXP Modifier Items", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.enemyAbility(AbilityId.BALL_FETCH);
game.override.ability(AbilityId.BALL_FETCH);
game.override.battleStyle("single");
});
it("EXP booster items stack multiplicatively", async () => {
game.override.startingHeldItems([{ name: "LUCKY_EGG", count: 3 }, { name: "GOLDEN_EGG" }]);
await game.classicMode.startBattle();
const partyMember = game.scene.getPlayerPokemon()!;
partyMember.exp = 100;
const expHolder = new NumberHolder(partyMember.exp);
game.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, expHolder);
expect(expHolder.value).toBe(440);
});
});