pokerogue/src/phases/unlock-phase.ts
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00

40 lines
1.1 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import type { Unlockables } from "#enums/unlockables";
import { getUnlockableName } from "#app/system/unlockables";
import { UiMode } from "#enums/ui-mode";
import i18next from "i18next";
export class UnlockPhase extends Phase {
public readonly phaseName = "UnlockPhase";
private unlockable: Unlockables;
constructor(unlockable: Unlockables) {
super();
this.unlockable = unlockable;
}
start(): void {
globalScene.time.delayedCall(2000, () => {
globalScene.gameData.unlocks[this.unlockable] = true;
// Sound loaded into game as is
globalScene.playSound("level_up_fanfare");
globalScene.ui.setMode(UiMode.MESSAGE);
globalScene.ui.showText(
i18next.t("battle:unlockedSomething", {
unlockedThing: getUnlockableName(this.unlockable),
}),
null,
() => {
globalScene.time.delayedCall(1500, () => globalScene.arenaBg.setVisible(true));
this.end();
},
null,
true,
1500,
);
});
}
}