pokerogue/src/phases/add-enemy-buff-modifier-phase.ts
NightKev 1e6ceb5581
[Misc] Clean up various phases (part 1) (#4797)
* Clean up various phases

Remove redundant code, utilize default parameters,
clean up some leftover `strict-null` `TODO`s,
replace `integer` with `number`

* Replace `* as Utils` imports with named imports

* Apply Biome
2025-04-06 03:10:52 +00:00

39 lines
1.1 KiB
TypeScript

import { ModifierTier } from "#app/modifier/modifier-tier";
import {
regenerateModifierPoolThresholds,
ModifierPoolType,
getEnemyBuffModifierForWave,
} from "#app/modifier/modifier-type";
import { EnemyPersistentModifier } from "#app/modifier/modifier";
import { Phase } from "#app/phase";
import { globalScene } from "#app/global-scene";
export class AddEnemyBuffModifierPhase extends Phase {
start() {
super.start();
const waveIndex = globalScene.currentBattle.waveIndex;
const tier = !(waveIndex % 1000)
? ModifierTier.ULTRA
: !(waveIndex % 250)
? ModifierTier.GREAT
: ModifierTier.COMMON;
regenerateModifierPoolThresholds(globalScene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF);
const count = Math.ceil(waveIndex / 250);
for (let i = 0; i < count; i++) {
globalScene.addEnemyModifier(
getEnemyBuffModifierForWave(
tier,
globalScene.findModifiers(m => m instanceof EnemyPersistentModifier, false),
),
true,
true,
);
}
globalScene.updateModifiers(false, true);
this.end();
}
}