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* [Dev] Enable Biome import sorting Additional changes: - Implement import aliases - Convert default exports to named exports - Remove relative imports * Apply changes * Misc fixes * Merge cleanup
111 lines
4.4 KiB
TypeScript
111 lines
4.4 KiB
TypeScript
import type { BattleScene } from "#app/battle-scene";
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import { globalScene } from "#app/global-scene";
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import { FixedInt } from "#utils/common";
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import type FadeIn from "phaser3-rex-plugins/plugins/audio/fade/FadeIn";
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import type FadeOut from "phaser3-rex-plugins/plugins/audio/fade/FadeOut";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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type TweenManager = typeof Phaser.Tweens.TweenManager.prototype;
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/** The set of properties to mutate */
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const PROPERTIES = ["delay", "completeDelay", "loopDelay", "duration", "repeatDelay", "hold", "startDelay"];
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type FadeInType = typeof FadeIn;
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type FadeOutType = typeof FadeOut;
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export function initGameSpeed() {
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const thisArg = this as BattleScene;
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const transformValue = (value: number | FixedInt): number => {
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if (value instanceof FixedInt) {
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return (value as FixedInt).value;
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}
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return thisArg.gameSpeed === 1 ? value : Math.ceil((value /= thisArg.gameSpeed));
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};
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// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: Complexity is necessary here
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const mutateProperties = (obj: any, allowArray = false) => {
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// We do not mutate Tweens or TweenChain objects themselves.
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if (obj instanceof Phaser.Tweens.Tween || obj instanceof Phaser.Tweens.TweenChain) {
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return;
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}
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// If allowArray is true then check if first obj is an array and if so, mutate the tweens inside
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if (allowArray && Array.isArray(obj)) {
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for (const tween of obj) {
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mutateProperties(tween);
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}
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return;
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}
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for (const prop of PROPERTIES) {
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const objProp = obj[prop];
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if (typeof objProp === "number" || objProp instanceof FixedInt) {
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obj[prop] = transformValue(objProp);
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}
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}
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// If the object has a 'tweens' property that is an array, then it is a tween chain
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// and we need to mutate its properties as well
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if (obj.tweens && Array.isArray(obj.tweens)) {
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for (const tween of obj.tweens) {
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mutateProperties(tween);
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}
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}
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};
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const originalAddEvent: typeof Phaser.Time.Clock.prototype.addEvent = this.time.addEvent;
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this.time.addEvent = function (config: Phaser.Time.TimerEvent | Phaser.Types.Time.TimerEventConfig) {
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if (!(config instanceof Phaser.Time.TimerEvent) && config.delay) {
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config.delay = transformValue(config.delay);
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}
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return originalAddEvent.apply(this, [config]);
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};
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const originalTweensAdd: TweenManager["add"] = this.tweens.add;
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this.tweens.add = function (
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config:
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| Phaser.Types.Tweens.TweenBuilderConfig
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| Phaser.Types.Tweens.TweenChainBuilderConfig
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| Phaser.Tweens.Tween
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| Phaser.Tweens.TweenChain,
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) {
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mutateProperties(config);
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return originalTweensAdd.apply(this, [config]);
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} as typeof originalTweensAdd;
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const originalTweensChain: TweenManager["chain"] = this.tweens.chain;
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this.tweens.chain = function (config: Phaser.Types.Tweens.TweenChainBuilderConfig): Phaser.Tweens.TweenChain {
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mutateProperties(config);
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return originalTweensChain.apply(this, [config]);
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} as typeof originalTweensChain;
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const originalAddCounter: TweenManager["addCounter"] = this.tweens.addCounter;
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this.tweens.addCounter = function (config: Phaser.Types.Tweens.NumberTweenBuilderConfig) {
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mutateProperties(config);
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return originalAddCounter.apply(this, [config]);
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} as typeof originalAddCounter;
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const originalCreate: TweenManager["create"] = this.tweens.create;
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this.tweens.create = function (config: Phaser.Types.Tweens.TweenBuilderConfig) {
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mutateProperties(config, true);
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return originalCreate.apply(this, [config]);
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} as typeof originalCreate;
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const originalAddMultiple: TweenManager["addMultiple"] = this.tweens.addMultiple;
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this.tweens.addMultiple = function (config: Phaser.Types.Tweens.TweenBuilderConfig[]) {
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mutateProperties(config, true);
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return originalAddMultiple.apply(this, [config]);
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} as typeof originalAddMultiple;
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const originalFadeOut = SoundFade.fadeOut;
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SoundFade.fadeOut = ((_scene: Phaser.Scene, sound: Phaser.Sound.BaseSound, duration: number, destroy?: boolean) =>
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originalFadeOut(globalScene, sound, transformValue(duration), destroy)) as FadeOutType;
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const originalFadeIn = SoundFade.fadeIn;
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SoundFade.fadeIn = ((
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_scene: Phaser.Scene,
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sound: string | Phaser.Sound.BaseSound,
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duration: number,
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endVolume?: number,
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startVolume?: number,
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) => originalFadeIn(globalScene, sound, transformValue(duration), endVolume, startVolume)) as FadeInType;
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}
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