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Revert "[UI/UX] Default cursor to no when stop trying to teach move"
This reverts commit ba2158ec64
.
102 lines
3.9 KiB
TypeScript
102 lines
3.9 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { MoveId } from "#enums/move-id";
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import { LearnMovePhase } from "#app/phases/learn-move-phase";
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import { UiMode } from "#enums/ui-mode";
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import { Button } from "#app/enums/buttons";
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describe("Learn Move Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.xpMultiplier(50);
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});
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it("If Pokemon has less than 4 moves, its newest move will be added to the lowest empty index", async () => {
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game.override.moveset([MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const newMovePos = pokemon?.getMoveset().length;
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to(LearnMovePhase);
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const levelMove = pokemon.getLevelMoves(5)[0];
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const levelReq = levelMove[0];
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const levelMoveId = levelMove[1];
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expect(pokemon.level).toBeGreaterThanOrEqual(levelReq);
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expect(pokemon?.moveset[newMovePos]?.moveId).toBe(levelMoveId);
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});
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it("If a pokemon has 4 move slots filled, the chosen move will be deleted and replaced", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const bulbasaur = game.scene.getPlayerPokemon()!;
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const prevMoveset = [MoveId.SPLASH, MoveId.ABSORB, MoveId.ACID, MoveId.VINE_WHIP];
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const moveSlotNum = 3;
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game.move.changeMoveset(bulbasaur, prevMoveset);
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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// queue up inputs to confirm dialog boxes
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game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
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game.scene.ui.processInput(Button.ACTION);
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});
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game.onNextPrompt("LearnMovePhase", UiMode.SUMMARY, () => {
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game.scene.ui.setCursor(moveSlotNum);
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game.scene.ui.processInput(Button.ACTION);
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});
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await game.phaseInterceptor.to(LearnMovePhase);
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const levelMove = bulbasaur.getLevelMoves(5)[0];
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const levelReq = levelMove[0];
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const levelMoveId = levelMove[1];
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expect(bulbasaur.level).toBeGreaterThanOrEqual(levelReq);
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// Check each of mr mime's moveslots to make sure the changed move (and ONLY the changed move) is different
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bulbasaur.getMoveset().forEach((move, index) => {
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const expectedMove: MoveId = index === moveSlotNum ? levelMoveId : prevMoveset[index];
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expect(move?.moveId).toBe(expectedMove);
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});
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});
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it("selecting the newly deleted move will reject it and keep old moveset", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const bulbasaur = game.scene.getPlayerPokemon()!;
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const prevMoveset = [MoveId.SPLASH, MoveId.ABSORB, MoveId.ACID, MoveId.VINE_WHIP];
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game.move.changeMoveset(bulbasaur, [MoveId.SPLASH, MoveId.ABSORB, MoveId.ACID, MoveId.VINE_WHIP]);
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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// queue up inputs to confirm dialog boxes
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game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
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game.scene.ui.processInput(Button.ACTION);
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});
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game.onNextPrompt("LearnMovePhase", UiMode.SUMMARY, () => {
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game.scene.ui.setCursor(4);
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game.scene.ui.processInput(Button.ACTION);
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});
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game.onNextPrompt("LearnMovePhase", UiMode.CONFIRM, () => {
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game.scene.ui.processInput(Button.ACTION);
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});
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await game.phaseInterceptor.to(LearnMovePhase);
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const levelReq = bulbasaur.getLevelMoves(5)[0][0];
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expect(bulbasaur.level).toBeGreaterThanOrEqual(levelReq);
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expect(bulbasaur.getMoveset().map(m => m?.moveId)).toEqual(prevMoveset);
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});
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});
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