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133 lines
4.2 KiB
TypeScript
133 lines
4.2 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { TerrainType } from "#app/data/terrain";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { RandomMoveAttr } from "#app/data/moves/move";
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// See also: TypeImmunityAbAttr
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describe("Abilities - Sap Sipper", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.criticalHits(false)
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.ability(AbilityId.SAP_SIPPER)
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.enemySpecies(SpeciesId.RATTATA)
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.enemyAbility(AbilityId.SAP_SIPPER)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should nullify all effects of Grass-type attacks and raise ATK by 1 stage", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.use(MoveId.LEAFAGE);
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await game.toNextTurn();
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const enemyPokemon = game.field.getEnemyPokemon();
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("should work on grass status moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.use(MoveId.SPORE);
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await game.toNextTurn();
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expect(enemyPokemon.status).toBeUndefined();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("should not activate on non Grass-type moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.use(MoveId.TACKLE);
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await game.toEndOfTurn();
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const enemy = game.field.getEnemyPokemon();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("should not activate against field-targeted moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.use(MoveId.GRASSY_TERRAIN);
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await game.toNextTurn();
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expect(game.scene.arena.terrain).toBeDefined();
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expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
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expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
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});
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it("should trigger and cancel multi-hit moves, including ones called indirectly", async () => {
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vi.spyOn(RandomMoveAttr.prototype, "getMove").mockReturnValue(MoveId.BULLET_SEED);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const player = game.field.getPlayerPokemon();
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const enemy = game.field.getEnemyPokemon();
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game.move.use(MoveId.BULLET_SEED);
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await game.toEndOfTurn();
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(1);
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expect(player.turnData.hitCount).toBe(1);
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game.move.use(MoveId.METRONOME);
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await game.toEndOfTurn();
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(2);
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expect(player.turnData.hitCount).toBe(1);
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});
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it("should not activate on self-targeted status moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const player = game.field.getPlayerPokemon();
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game.move.use(MoveId.SPIKY_SHIELD);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(player.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
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await game.toEndOfTurn();
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expect(player.getStatStage(Stat.ATK)).toBe(0);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("should activate even on missed moves", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.use(MoveId.LEAF_BLADE);
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await game.move.forceMiss();
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await game.toEndOfTurn();
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const enemyPokemon = game.field.getEnemyPokemon();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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});
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