pokerogue/test/final_boss.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

144 lines
5.4 KiB
TypeScript

import { GameModes } from "#enums/game-modes";
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { AbilityId } from "#enums/ability-id";
import { BiomeId } from "#enums/biome-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const FinalWave = {
Classic: 200,
};
describe("Final Boss", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.startingWave(FinalWave.Classic)
.startingBiome(BiomeId.END)
.disableCrits()
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.SPLASH, MoveId.WILL_O_WISP, MoveId.DRAGON_PULSE])
.startingLevel(10000);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should spawn Eternatus on wave 200 in END biome", async () => {
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).toBe(SpeciesId.ETERNATUS);
});
it("should NOT spawn Eternatus before wave 200 in END biome", async () => {
game.override.startingWave(FinalWave.Classic - 1);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).not.toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).toBe(BiomeId.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
});
it("should NOT spawn Eternatus outside of END biome", async () => {
game.override.startingBiome(BiomeId.FOREST);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
expect(game.scene.currentBattle.waveIndex).toBe(FinalWave.Classic);
expect(game.scene.arena.biomeType).not.toBe(BiomeId.END);
expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(SpeciesId.ETERNATUS);
});
it("should not have passive enabled on Eternatus", async () => {
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
const eternatus = game.scene.getEnemyPokemon()!;
expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus.hasPassive()).toBe(false);
});
it("should change form on direct hit down to last boss fragment", async () => {
await game.runToFinalBossEncounter([SpeciesId.KYUREM], GameModes.CLASSIC);
await game.phaseInterceptor.to("CommandPhase");
// Eternatus phase 1
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus.formIndex).toBe(0);
expect(eternatus.bossSegments).toBe(4);
expect(eternatus.bossSegmentIndex).toBe(3);
game.move.select(MoveId.DRAGON_PULSE);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
});
it("should change form on status damage down to last boss fragment", async () => {
game.override.ability(AbilityId.NO_GUARD);
await game.runToFinalBossEncounter([SpeciesId.BIDOOF], GameModes.CLASSIC);
await game.phaseInterceptor.to("CommandPhase");
// Eternatus phase 1
const eternatus = game.scene.getEnemyPokemon()!;
const phase1Hp = eternatus.getMaxHp();
expect(eternatus.species.speciesId).toBe(SpeciesId.ETERNATUS);
expect(eternatus.formIndex).toBe(0);
expect(eternatus.bossSegments).toBe(4);
expect(eternatus.bossSegmentIndex).toBe(3);
game.move.select(MoveId.WILL_O_WISP);
await game.toNextTurn();
expect(eternatus.status?.effect).toBe(StatusEffect.BURN);
const tickDamage = phase1Hp - eternatus.hp;
const lastShieldHp = Math.ceil(phase1Hp / eternatus.bossSegments);
// Stall until the burn is one hit away from breaking the last shield
while (eternatus.hp - tickDamage > lastShieldHp) {
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
}
expect(eternatus.bossSegmentIndex).toBe(1);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
// Eternatus phase 2: changed form, healed and restored its shields
expect(eternatus.hp).toBeGreaterThan(phase1Hp);
expect(eternatus.hp).toBe(eternatus.getMaxHp());
expect(eternatus.status).toBeFalsy();
expect(eternatus.formIndex).toBe(1);
expect(eternatus.bossSegments).toBe(5);
expect(eternatus.bossSegmentIndex).toBe(4);
const miniBlackHole = eternatus.getHeldItems().find(m => m instanceof TurnHeldItemTransferModifier);
expect(miniBlackHole).toBeDefined();
expect(miniBlackHole?.stackCount).toBe(1);
});
});