pokerogue/test/moves/fissure.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

86 lines
2.7 KiB
TypeScript

import { Stat } from "#enums/stat";
import { SpeciesId } from "#enums/species-id";
import type { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Fissure", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let partyPokemon: PlayerPokemon;
let enemyPokemon: EnemyPokemon;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.disableCrits();
game.override.starterSpecies(SpeciesId.SNORLAX);
game.override.moveset([MoveId.FISSURE]);
game.override.passiveAbility(AbilityId.BALL_FETCH);
game.override.startingLevel(100);
game.override.enemySpecies(SpeciesId.SNORLAX);
game.override.enemyMoveset(MoveId.SPLASH);
game.override.enemyPassiveAbility(AbilityId.BALL_FETCH);
game.override.enemyLevel(100);
await game.classicMode.startBattle();
partyPokemon = game.scene.getPlayerParty()[0];
enemyPokemon = game.scene.getEnemyPokemon()!;
});
it("ignores damage modification from abilities, for example FUR_COAT", async () => {
game.override.ability(AbilityId.NO_GUARD);
game.override.enemyAbility(AbilityId.FUR_COAT);
game.move.select(MoveId.FISSURE);
await game.phaseInterceptor.to(DamageAnimPhase, true);
expect(enemyPokemon.isFainted()).toBe(true);
});
it("ignores user's ACC stat stage", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
partyPokemon.setStatStage(Stat.ACC, -6);
game.move.select(MoveId.FISSURE);
// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
await game.phaseInterceptor.to(TurnEndPhase);
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
it("ignores target's EVA stat stage", async () => {
vi.spyOn(partyPokemon, "getAccuracyMultiplier");
enemyPokemon.setStatStage(Stat.EVA, 6);
game.move.select(MoveId.FISSURE);
// wait for TurnEndPhase instead of DamagePhase as fissure might not actually inflict damage
await game.phaseInterceptor.to(TurnEndPhase);
expect(partyPokemon.getAccuracyMultiplier).toHaveReturnedWith(1);
});
});