pokerogue/src/phases/post-summon-phase.ts
2025-03-11 23:59:43 -07:00

70 lines
2.5 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { applyAbAttrs, applyPriorityBasedAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { StatusEffect } from "#app/enums/status-effect";
import { PokemonPhase } from "./pokemon-phase";
import { MysteryEncounterPostSummonTag } from "#app/data/battler-tags";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Stat } from "#enums/stat";
import { PriorityAbilityActivationPhase } from "#app/phases/priority-ability-activation-phase";
export class PostSummonPhase extends PokemonPhase {
/** Represents whether or not this phase has already been placed in the correct (speed) order */
private ordered: boolean;
constructor(battlerIndex?: BattlerIndex, ordered = false) {
super(battlerIndex);
this.ordered = ordered;
}
start() {
super.start();
const pokemon = this.getPokemon();
if (
!this.ordered &&
globalScene.findPhase(phase => phase instanceof PostSummonPhase && phase.getPokemon() !== pokemon)
) {
globalScene.pushPhase(new PostSummonPhase(pokemon.getBattlerIndex(), true));
globalScene.phaseQueue.sort(
(phaseA: PostSummonPhase, phaseB: PostSummonPhase) =>
phaseB.getPokemon().getEffectiveStat(Stat.SPD) - phaseA.getPokemon().getEffectiveStat(Stat.SPD),
);
globalScene.phaseQueue.forEach((phase: PostSummonPhase) => {
phase.ordered = true;
const phasePokemon = phase.getPokemon();
if (phasePokemon.hasPriorityAbility()) {
globalScene.unshiftPhase(new PriorityAbilityActivationPhase(this.getPokemon().getBattlerIndex()));
}
});
this.end();
return;
}
if (pokemon.status?.effect === StatusEffect.TOXIC) {
pokemon.status.toxicTurnCount = 0;
}
globalScene.arena.applyTags(ArenaTrapTag, false, pokemon);
// If this is mystery encounter and has post summon phase tag, apply post summon effects
if (
globalScene.currentBattle.isBattleMysteryEncounter() &&
pokemon.findTags(t => t instanceof MysteryEncounterPostSummonTag).length > 0
) {
pokemon.lapseTag(BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON);
}
applyPriorityBasedAbAttrs(pokemon, false);
const field = pokemon.isPlayer() ? globalScene.getPlayerField() : globalScene.getEnemyField();
for (const p of field) {
applyAbAttrs(CommanderAbAttr, p, null, false);
}
this.end();
}
}