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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
102 lines
3.6 KiB
TypeScript
102 lines
3.6 KiB
TypeScript
import { BerryType } from "#app/enums/berry-type";
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import { Button } from "#app/enums/buttons";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import PartyUiHandler, { PartyUiMode } from "#app/ui/party-ui-handler";
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import { UiMode } from "#enums/ui-mode";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("UI - Transfer Items", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.startingLevel(100);
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game.override.startingWave(1);
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game.override.startingHeldItems([
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{ name: "BERRY", count: 1, type: BerryType.SITRUS },
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{ name: "BERRY", count: 2, type: BerryType.APICOT },
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{ name: "BERRY", count: 2, type: BerryType.LUM },
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]);
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game.override.moveset([MoveId.DRAGON_CLAW]);
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game.override.enemySpecies(SpeciesId.MAGIKARP);
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game.override.enemyMoveset([MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA]);
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game.move.select(MoveId.DRAGON_CLAW);
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game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
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const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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void game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
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});
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await game.phaseInterceptor.to("BattleEndPhase");
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});
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it("check red tint for held item limit in transfer menu", async () => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(PartyUiHandler);
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.ACTION);
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expect(handler.optionsContainer.list.some(option => (option as BBCodeText).text?.includes("Sitrus Berry"))).toBe(
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true,
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);
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expect(
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handler.optionsContainer.list.some(option => (option as BBCodeText).text?.includes("Apicot Berry (2)")),
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).toBe(true);
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expect(
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handler.optionsContainer.list.some(option => RegExp(/Lum Berry\[color.*(2)/).exec((option as BBCodeText).text)),
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).toBe(true);
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game.phaseInterceptor.unlock();
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});
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await game.phaseInterceptor.to("SelectModifierPhase");
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}, 20000);
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it("check transfer option for pokemon to transfer to", async () => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(PartyUiHandler);
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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handler.processInput(Button.ACTION); // select Pokemon
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handler.processInput(Button.ACTION); // select held item (Sitrus Berry)
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handler.setCursor(1); // move to other Pokemon
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handler.processInput(Button.ACTION); // select Pokemon
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expect(handler.optionsContainer.list.some(option => (option as BBCodeText).text?.includes("Transfer"))).toBe(
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true,
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);
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game.phaseInterceptor.unlock();
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});
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await game.phaseInterceptor.to("SelectModifierPhase");
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}, 20000);
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});
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