pokerogue/test/abilities/sand_veil.test.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

75 lines
2.5 KiB
TypeScript

import { allAbilities } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import { CommandPhase } from "#phases/command-phase";
import { MoveEffectPhase } from "#phases/move-effect-phase";
import { MoveEndPhase } from "#phases/move-end-phase";
import { GameManager } from "#test/testUtils/gameManager";
import type { StatMultiplierAbAttrParams } from "#types/ability-types";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Sand Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.enemySpecies(SpeciesId.MEOWSCARADA)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.TWISTER)
.startingLevel(100)
.enemyLevel(100)
.weather(WeatherType.SANDSTORM)
.battleStyle("double");
});
test("ability should increase the evasiveness of the source", async () => {
await game.classicMode.startBattle([SpeciesId.SNORLAX, SpeciesId.BLISSEY]);
const leadPokemon = game.scene.getPlayerField();
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[AbilityId.SAND_VEIL]);
const sandVeilAttr = allAbilities[AbilityId.SAND_VEIL].getAttrs("StatMultiplierAbAttr")[0];
vi.spyOn(sandVeilAttr, "apply").mockImplementation(({ stat, statVal }: StatMultiplierAbAttrParams) => {
if (stat === Stat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
statVal.value *= -1; // will make all attacks miss
return true;
}
return false;
});
expect(leadPokemon[0].hasAbility(AbilityId.SAND_VEIL)).toBe(true);
expect(leadPokemon[1].hasAbility(AbilityId.SAND_VEIL)).toBe(false);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(CommandPhase);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(leadPokemon[0].isFullHp()).toBe(true);
expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
});
});