pokerogue/src/phases/enemy-command-phase.ts
Dean 4c8f81bb09
[Bug] Fix uses of getAlly() (#5618)
* Fix plus/minus crash

* Update getAlly() uses
2025-04-02 17:28:58 -07:00

110 lines
3.7 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { BattlerIndex } from "#app/battle";
import { Command } from "#app/ui/command-ui-handler";
import { FieldPhase } from "./field-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
/**
* Phase for determining an enemy AI's action for the next turn.
* During this phase, the enemy decides whether to switch (if it has a trainer)
* or to use a move from its moveset.
*
* For more information on how the Enemy AI works, see docs/enemy-ai.md
* @see {@linkcode Pokemon.getMatchupScore}
* @see {@linkcode EnemyPokemon.getNextMove}
*/
export class EnemyCommandPhase extends FieldPhase {
protected fieldIndex: number;
protected skipTurn = false;
constructor(fieldIndex: number) {
super();
this.fieldIndex = fieldIndex;
if (globalScene.currentBattle.mysteryEncounter?.skipEnemyBattleTurns) {
this.skipTurn = true;
}
}
start() {
super.start();
const enemyPokemon = globalScene.getEnemyField()[this.fieldIndex];
const battle = globalScene.currentBattle;
const trainer = battle.trainer;
if (
battle.double &&
enemyPokemon.hasAbility(Abilities.COMMANDER) &&
enemyPokemon.getAlly()?.getTag(BattlerTagType.COMMANDED)
) {
this.skipTurn = true;
}
/**
* If the enemy has a trainer, decide whether or not the enemy should switch
* to another member in its party.
*
* This block compares the active enemy Pokemon's {@linkcode Pokemon.getMatchupScore | matchup score}
* against the active player Pokemon with the enemy party's other non-fainted Pokemon. If a party
* member's matchup score is 3x the active enemy's score (or 2x for "boss" trainers),
* the enemy will switch to that Pokemon.
*/
if (trainer && !enemyPokemon.getMoveQueue().length) {
const opponents = enemyPokemon.getOpponents();
if (!enemyPokemon.isTrapped()) {
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
if (partyMemberScores.length) {
const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp));
const matchupScore = matchupScores.reduce((total, score) => (total += score), 0) / matchupScores.length;
const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores);
const switchMultiplier = 1 - (battle.enemySwitchCounter ? Math.pow(0.1, 1 / battle.enemySwitchCounter) : 0);
if (sortedPartyMemberScores[0][1] * switchMultiplier >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores);
battle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] = {
command: Command.POKEMON,
cursor: index,
args: [false],
skip: this.skipTurn,
};
battle.enemySwitchCounter++;
return this.end();
}
}
}
}
/** Select a move to use (and a target to use it against, if applicable) */
const nextMove = enemyPokemon.getNextMove();
if (trainer?.shouldTera(enemyPokemon)) {
globalScene.currentBattle.preTurnCommands[this.fieldIndex + BattlerIndex.ENEMY] = { command: Command.TERA };
}
globalScene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] = {
command: Command.FIGHT,
move: nextMove,
skip: this.skipTurn,
};
globalScene.currentBattle.enemySwitchCounter = Math.max(globalScene.currentBattle.enemySwitchCounter - 1, 0);
this.end();
}
getFieldIndex(): number {
return this.fieldIndex;
}
}