pokerogue/src/ui/party-exp-bar.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

105 lines
2.8 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type Pokemon from "../field/pokemon";
import { TextStyle, addTextObject } from "./text";
export default class PartyExpBar extends Phaser.GameObjects.Container {
private bg: Phaser.GameObjects.NineSlice;
private pokemonIcon: Phaser.GameObjects.Container;
private expText: Phaser.GameObjects.Text;
private tween: Phaser.Tweens.Tween | null;
public shown: boolean;
constructor() {
super(globalScene, (globalScene.game.canvas.width / 6), -((globalScene.game.canvas.height) / 6) + 15);
}
setup(): void {
this.bg = globalScene.add.nineslice(0, 0, "party_exp_bar", undefined, 8, 18, 21, 5, 6, 4);
this.bg.setOrigin(0, 0);
this.add(this.bg);
this.expText = addTextObject(22, 4, "", TextStyle.BATTLE_INFO);
this.expText.setOrigin(0, 0);
this.add(this.expText);
this.setVisible(false);
this.shown = false;
}
showPokemonExp(pokemon: Pokemon, expValue: integer, showOnlyLevelUp: boolean, newLevel: number): Promise<void> {
return new Promise<void>(resolve => {
if (this.shown) {
return resolve();
}
this.pokemonIcon = globalScene.addPokemonIcon(pokemon, -8, 15, 0, 0.5);
this.pokemonIcon.setScale(0.5);
this.add(this.pokemonIcon);
// if we want to only display the level in the small frame
if (showOnlyLevelUp) {
if (newLevel > 200) { // if the level is greater than 200, we only display Lv. UP
this.expText.setText("Lv. UP");
} else { // otherwise we display Lv. Up and the new level
this.expText.setText(`Lv. UP: ${newLevel.toString()}`);
}
} else {
// if we want to display the exp
this.expText.setText(`+${expValue.toString()}`);
}
this.bg.width = this.expText.displayWidth + 28;
globalScene.fieldUI.bringToTop(this);
if (this.tween) {
this.tween.stop();
}
this.tween = globalScene.tweens.add({
targets: this,
x: (globalScene.game.canvas.width / 6) - (this.bg.width - 5),
duration: 500 / Math.pow(2, globalScene.expGainsSpeed),
ease: "Sine.easeOut",
onComplete: () => {
this.tween = null;
resolve();
}
});
this.setVisible(true);
this.shown = true;
});
}
hide(): Promise<void> {
return new Promise<void>(resolve => {
if (!this.shown) {
return resolve();
}
if (this.tween) {
this.tween.stop();
}
this.tween = globalScene.tweens.add({
targets: this,
x: (globalScene.game.canvas.width / 6),
duration: 500,
ease: "Sine.easeIn",
onComplete: () => {
this.tween = null;
this.shown = false;
this.setVisible(false);
this.pokemonIcon?.destroy();
resolve();
}
});
});
}
}