mirror of
https://github.com/pagefaultgames/pokerogue.git
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222 lines
7.1 KiB
TypeScript
222 lines
7.1 KiB
TypeScript
import { BattlerIndex } from "../battle";
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import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import * as Utils from "../utils";
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import { getMoveTargets } from "../data/moves/move";
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import { Button } from "#enums/buttons";
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import type { Moves } from "#enums/moves";
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import type Pokemon from "#app/field/pokemon";
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import type { ModifierBar } from "#app/modifier/modifier";
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import { SubstituteTag } from "#app/data/battler-tags";
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import { globalScene } from "#app/global-scene";
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export type TargetSelectCallback = (targets: BattlerIndex[]) => void;
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export default class TargetSelectUiHandler extends UiHandler {
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private fieldIndex: number;
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private move: Moves;
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private targetSelectCallback: TargetSelectCallback;
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private cursor0: number; // associated with BattlerIndex.PLAYER
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private cursor1: number; // associated with BattlerIndex.PLAYER_2
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private isMultipleTargets = false;
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private targets: BattlerIndex[];
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private targetsHighlighted: Pokemon[];
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private targetFlashTween: Phaser.Tweens.Tween | null;
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private enemyModifiers: ModifierBar;
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private targetBattleInfoMoveTween: Phaser.Tweens.Tween[] = [];
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constructor() {
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super(Mode.TARGET_SELECT);
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this.cursor = -1;
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}
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setup(): void {}
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show(args: any[]): boolean {
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if (args.length < 3) {
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return false;
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}
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super.show(args);
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this.fieldIndex = args[0] as number;
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this.move = args[1] as Moves;
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this.targetSelectCallback = args[2] as TargetSelectCallback;
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const user = globalScene.getPlayerField()[this.fieldIndex];
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const moveTargets = getMoveTargets(user, this.move);
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this.targets = moveTargets.targets;
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this.isMultipleTargets = moveTargets.multiple ?? false;
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if (!this.targets.length) {
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return false;
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}
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this.enemyModifiers = globalScene.getModifierBar(true);
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if (this.fieldIndex === BattlerIndex.PLAYER) {
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this.resetCursor(this.cursor0, user);
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} else if (this.fieldIndex === BattlerIndex.PLAYER_2) {
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this.resetCursor(this.cursor1, user);
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}
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return true;
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}
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/**
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* Determines what value to assign the main cursor based on the previous turn's target or the user's status
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* @param cursorN the cursor associated with the user's field index
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* @param user the Pokemon using the move
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*/
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resetCursor(cursorN: number, user: Pokemon): void {
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if (!Utils.isNullOrUndefined(cursorN)) {
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if ([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2].includes(cursorN) || user.battleSummonData.waveTurnCount === 1) {
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// Reset cursor on the first turn of a fight or if an ally was targeted last turn
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cursorN = -1;
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}
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}
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this.setCursor(this.targets.includes(cursorN) ? cursorN : this.targets[0]);
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}
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processInput(button: Button): boolean {
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const ui = this.getUi();
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let success = false;
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if (button === Button.ACTION || button === Button.CANCEL) {
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const targetIndexes: BattlerIndex[] = this.isMultipleTargets ? this.targets : [this.cursor];
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this.targetSelectCallback(button === Button.ACTION ? targetIndexes : []);
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success = true;
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if (this.fieldIndex === BattlerIndex.PLAYER) {
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if (Utils.isNullOrUndefined(this.cursor0) || this.cursor0 !== this.cursor) {
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this.cursor0 = this.cursor;
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}
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} else if (this.fieldIndex === BattlerIndex.PLAYER_2) {
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if (Utils.isNullOrUndefined(this.cursor1) || this.cursor1 !== this.cursor) {
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this.cursor1 = this.cursor;
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}
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}
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} else if (this.isMultipleTargets) {
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success = false;
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor < BattlerIndex.ENEMY && this.targets.findIndex(t => t >= BattlerIndex.ENEMY) > -1) {
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success = this.setCursor(this.targets.find(t => t >= BattlerIndex.ENEMY)!); // TODO: is the bang correct here?
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}
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break;
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case Button.DOWN:
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if (this.cursor >= BattlerIndex.ENEMY && this.targets.findIndex(t => t < BattlerIndex.ENEMY) > -1) {
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success = this.setCursor(this.targets.find(t => t < BattlerIndex.ENEMY)!); // TODO: is the bang correct here?
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}
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break;
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case Button.LEFT:
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if (this.cursor % 2 && this.targets.findIndex(t => t === this.cursor - 1) > -1) {
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success = this.setCursor(this.cursor - 1);
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}
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break;
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case Button.RIGHT:
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if (!(this.cursor % 2) && this.targets.findIndex(t => t === this.cursor + 1) > -1) {
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success = this.setCursor(this.cursor + 1);
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}
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break;
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}
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}
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if (success) {
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ui.playSelect();
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}
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return success;
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}
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setCursor(cursor: number): boolean {
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const singleTarget = globalScene.getField()[cursor];
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const multipleTargets = this.targets.map(index => globalScene.getField()[index]);
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this.targetsHighlighted = this.isMultipleTargets ? multipleTargets : [singleTarget];
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const ret = super.setCursor(cursor);
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if (this.targetFlashTween) {
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this.targetFlashTween.stop();
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for (const pokemon of multipleTargets) {
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pokemon.setAlpha(pokemon.getTag(SubstituteTag) ? 0.5 : 1);
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this.highlightItems(pokemon.id, 1);
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}
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}
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this.targetFlashTween = globalScene.tweens.add({
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targets: this.targetsHighlighted,
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key: { start: 1, to: 0.25 },
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loop: -1,
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loopDelay: 150,
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duration: Utils.fixedInt(450),
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ease: "Sine.easeInOut",
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yoyo: true,
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onUpdate: t => {
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for (const target of this.targetsHighlighted) {
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target.setAlpha(t.getValue());
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this.highlightItems(target.id, t.getValue());
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}
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},
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});
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if (this.targetBattleInfoMoveTween.length >= 1) {
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this.targetBattleInfoMoveTween.filter(t => t !== undefined).forEach(tween => tween.stop());
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for (const pokemon of multipleTargets) {
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pokemon.getBattleInfo().resetY();
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}
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}
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const targetsBattleInfo = this.targetsHighlighted.map(target => target.getBattleInfo());
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targetsBattleInfo.map(info => {
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this.targetBattleInfoMoveTween.push(
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globalScene.tweens.add({
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targets: [info],
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y: { start: info.getBaseY(), to: info.getBaseY() + 1 },
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loop: -1,
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duration: Utils.fixedInt(250),
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ease: "Linear",
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yoyo: true,
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}),
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);
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});
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return ret;
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}
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eraseCursor() {
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if (this.targetFlashTween) {
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this.targetFlashTween.stop();
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this.targetFlashTween = null;
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}
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for (const pokemon of this.targetsHighlighted) {
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pokemon.setAlpha(pokemon.getTag(SubstituteTag) ? 0.5 : 1);
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this.highlightItems(pokemon.id, 1);
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}
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if (this.targetBattleInfoMoveTween.length >= 1) {
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this.targetBattleInfoMoveTween.filter(t => t !== undefined).forEach(tween => tween.stop());
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this.targetBattleInfoMoveTween = [];
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}
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for (const pokemon of this.targetsHighlighted) {
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pokemon.getBattleInfo().resetY();
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}
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}
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private highlightItems(targetId: number, val: number): void {
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const targetItems = this.enemyModifiers.getAll("name", targetId.toString());
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for (const item of targetItems as Phaser.GameObjects.Container[]) {
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item.setAlpha(val);
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}
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}
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clear() {
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super.clear();
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this.eraseCursor();
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}
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}
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