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https://github.com/pagefaultgames/pokerogue.git
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* Added a bgmBar to show the name of the track once music is played
* Even more close to ability bar
* It now shows. And also shows already for a couple of them a readable name
* Now the queue actually works
* Create locales for bgmName (bgm-bar ui)
+ Most of the music has only Japanese and English names
But there are a number of tracks with official translations following OST commercialization
* Add i18n and use it to retrieve OST names (avoids a giga switch case)
+ A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself
* FormatText is now in Utils and not arena-flyout
BGM Names for non-localized music will be formatted to have capitalized letters and no _
* It is now a setting. It can be even changed mid fight
* Update src/ui/ability-bar.ts
* Apply suggestions from code review
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/de/bgm-name.ts
* Apply suggestions from code review
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* Added the rest of the music names
* Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel)
* Due to feedback it is now "PMD ET-Himmel"
* Corrected the encounter theme names (and some missed trainer class names)
* Background is now a nicneslice. And it is at the top of the screen and above everything else
* The bar now scales with the text.
* Revert override
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* It now only appears when V is pressed (in all but starter select)
* Cleared the cod eup
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/ko/bgm-name.ts
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* The bgmBar now appears in the pause menu instead.
* Should react better on settings change
* To be safe this required a reload now
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Write out pokemon mystery dungeon names in german
* Update src/locales/es/bgm-name.ts
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/battle-scene.ts
---------
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
101 lines
2.4 KiB
TypeScript
101 lines
2.4 KiB
TypeScript
import BattleScene from "../battle-scene";
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import Pokemon from "../field/pokemon";
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import { TextStyle, addTextObject } from "./text";
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import i18next from "i18next";
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const hiddenX = -118;
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const shownX = 0;
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const baseY = -116;
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export default class AbilityBar extends Phaser.GameObjects.Container {
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private bg: Phaser.GameObjects.Image;
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private abilityBarText: Phaser.GameObjects.Text;
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private tween: Phaser.Tweens.Tween;
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private autoHideTimer: NodeJS.Timeout;
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public shown: boolean;
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constructor(scene: BattleScene) {
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super(scene, hiddenX, baseY);
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}
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setup(): void {
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this.bg = this.scene.add.image(0, 0, "ability_bar_left");
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.abilityBarText = addTextObject(this.scene, 15, 3, "", TextStyle.MESSAGE, { fontSize: "72px" });
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this.abilityBarText.setOrigin(0, 0);
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this.abilityBarText.setWordWrapWidth(600, true);
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this.add(this.abilityBarText);
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this.setVisible(false);
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this.shown = false;
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}
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showAbility(pokemon: Pokemon, passive: boolean = false): void {
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this.abilityBarText.setText(`${i18next.t("fightUiHandler:abilityFlyInText", { pokemonName: pokemon.name, passive: passive ? i18next.t("fightUiHandler:passive") : "", abilityName: !passive ? pokemon.getAbility().name : pokemon.getPassiveAbility().name })}`);
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if (this.shown) {
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return;
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}
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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this.y = baseY + ((this.scene as BattleScene).currentBattle.double ? 14 : 0);
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this.tween = this.scene.tweens.add({
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targets: this,
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x: shownX,
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duration: 500,
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ease: "Sine.easeOut",
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onComplete: () => {
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this.tween = null;
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this.resetAutoHideTimer();
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}
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});
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this.setVisible(true);
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this.shown = true;
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}
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hide(): void {
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if (!this.shown) {
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return;
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}
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if (this.autoHideTimer) {
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clearInterval(this.autoHideTimer);
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}
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if (this.tween) {
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this.tween.stop();
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}
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this.tween = this.scene.tweens.add({
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targets: this,
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x: -91,
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duration: 500,
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ease: "Sine.easeIn",
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onComplete: () => {
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this.tween = null;
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this.setVisible(false);
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}
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});
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this.shown = false;
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}
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resetAutoHideTimer(): void {
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if (this.autoHideTimer) {
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clearInterval(this.autoHideTimer);
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}
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this.autoHideTimer = setTimeout(() => {
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this.hide();
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this.autoHideTimer = null;
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}, 2500);
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}
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}
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