pokerogue/test/abilities/perish_body.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

113 lines
3.7 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Perish Song", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.starterSpecies(SpeciesId.CURSOLA)
.ability(AbilityId.PERISH_BODY)
.moveset([MoveId.SPLASH])
.enemyMoveset([MoveId.AQUA_JET]);
});
it("should trigger when hit with damaging move", async () => {
await game.classicMode.startBattle();
const cursola = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
});
it("should trigger even when fainting", async () => {
game.override.enemyLevel(100).startingLevel(1);
await game.classicMode.startBattle([SpeciesId.CURSOLA, SpeciesId.FEEBAS]);
const magikarp = game.scene.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
});
it("should not activate if attacker already has perish song", async () => {
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.CURSOLA]);
const feebas = game.scene.getPlayerPokemon();
const magikarp = game.scene.getEnemyPokemon();
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.PERISH_SONG);
await game.toNextTurn();
expect(feebas?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
game.doSwitchPokemon(1);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const cursola = game.scene.getPlayerPokemon();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(2);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags.length).toBe(0);
expect(magikarp?.summonData.tags[0].turnCount).toBe(1);
});
it("should activate if cursola already has perish song, but not reset its counter", async () => {
game.override
.enemyMoveset([MoveId.PERISH_SONG, MoveId.AQUA_JET, MoveId.SPLASH])
.moveset([MoveId.WHIRLWIND, MoveId.SPLASH])
.startingWave(5);
await game.classicMode.startBattle([SpeciesId.CURSOLA]);
const cursola = game.scene.getPlayerPokemon();
game.move.select(MoveId.WHIRLWIND);
await game.move.selectEnemyMove(MoveId.PERISH_SONG);
await game.toNextTurn();
const magikarp = game.scene.getEnemyPokemon();
expect(cursola?.summonData.tags[0].turnCount).toBe(3);
expect(magikarp?.summonData.tags.length).toBe(0);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.AQUA_JET);
await game.toNextTurn();
expect(cursola?.summonData.tags[0].turnCount).toBe(2);
expect(magikarp?.summonData.tags.length).toBe(1);
expect(magikarp?.summonData.tags[0].turnCount).toBe(3);
});
});