mirror of
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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
423 lines
13 KiB
TypeScript
423 lines
13 KiB
TypeScript
import { PokemonType } from "#enums/pokemon-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { toDmgValue } from "#app/utils/common";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Parental Bond", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.disableCrits()
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.ability(AbilityId.PARENTAL_BOND)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.FUR_COAT)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should add second strike to attack move", async () => {
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game.override.moveset([MoveId.TACKLE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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let enemyStartingHp = enemyPokemon.hp;
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("DamageAnimPhase");
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const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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enemyStartingHp = enemyPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(secondStrikeDamage).toBe(toDmgValue(0.25 * firstStrikeDamage));
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});
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it("should apply secondary effects to both strikes", async () => {
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game.override.moveset([MoveId.POWER_UP_PUNCH]).enemySpecies(SpeciesId.AMOONGUSS);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.POWER_UP_PUNCH);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
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});
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it("should not apply to Status moves", async () => {
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game.override.moveset([MoveId.BABY_DOLL_EYES]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.BABY_DOLL_EYES);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not apply to multi-hit moves", async () => {
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game.override.moveset([MoveId.DOUBLE_HIT]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.DOUBLE_HIT);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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});
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it("should not apply to self-sacrifice moves", async () => {
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game.override.moveset([MoveId.SELF_DESTRUCT]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.SELF_DESTRUCT);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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});
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it("should not apply to Rollout", async () => {
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game.override.moveset([MoveId.ROLLOUT]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.ROLLOUT);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(1);
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});
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it("should not apply multiplier to fixed-damage moves", async () => {
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game.override.moveset([MoveId.DRAGON_RAGE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.DRAGON_RAGE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
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});
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it("should not apply multiplier to counter moves", async () => {
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game.override.moveset([MoveId.COUNTER]).enemyMoveset([MoveId.TACKLE]);
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.COUNTER);
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await game.phaseInterceptor.to("DamageAnimPhase");
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const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
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});
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it("should not apply to multi-target moves", async () => {
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game.override.battleStyle("double").moveset([MoveId.EARTHQUAKE]).passiveAbility(AbilityId.LEVITATE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.EARTHQUAKE);
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game.move.select(MoveId.EARTHQUAKE, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
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});
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it("should apply to multi-target moves when hitting only one target", async () => {
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game.override.moveset([MoveId.EARTHQUAKE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.EARTHQUAKE);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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});
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it("should only trigger post-target move effects once", async () => {
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game.override.moveset([MoveId.MIND_BLOWN]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.MIND_BLOWN);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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expect(leadPokemon.turnData.hitCount).toBe(2);
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// This test will time out if the user faints
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
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});
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it("Burn Up only removes type after the second strike", async () => {
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game.override.moveset([MoveId.BURN_UP]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.BURN_UP);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.hp).toBeGreaterThan(0);
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expect(leadPokemon.isOfType(PokemonType.FIRE)).toBe(true);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.isOfType(PokemonType.FIRE)).toBe(false);
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});
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it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => {
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game.override.moveset([MoveId.TACKLE]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(3);
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});
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it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => {
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game.override.moveset([MoveId.SEISMIC_TOSS]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(MoveId.SEISMIC_TOSS);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(3);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
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});
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it("Hyper Beam boosted by this ability should strike twice, then recharge", async () => {
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game.override.moveset([MoveId.HYPER_BEAM]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.HYPER_BEAM);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
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});
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it("Anchor Shot boosted by this ability should only trap the target after the second hit", async () => {
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game.override.moveset([MoveId.ANCHOR_SHOT]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.ANCHOR_SHOT);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
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});
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it("Smack Down boosted by this ability should only ground the target after the second hit", async () => {
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game.override.moveset([MoveId.SMACK_DOWN]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.SMACK_DOWN);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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});
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it("U-turn boosted by this ability should strike twice before forcing a switch", async () => {
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game.override.moveset([MoveId.U_TURN]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BLASTOISE]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.U_TURN);
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await game.move.forceHit();
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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// This will cause this test to time out if the switch was forced on the first hit.
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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});
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it("Wake-Up Slap boosted by this ability should only wake up the target after the second hit", async () => {
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game.override.moveset([MoveId.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.WAKE_UP_SLAP);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBeUndefined();
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});
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it("should not cause user to hit into King's Shield more than once", async () => {
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game.override.moveset([MoveId.TACKLE]).enemyMoveset([MoveId.KINGS_SHIELD]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should not cause user to hit into Storm Drain more than once", async () => {
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game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.STORM_DRAIN);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.WATER_GUN);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
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});
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it("should not allow Future Sight to hit infinitely many times if the user switches out", async () => {
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game.override.enemyLevel(1000).moveset(MoveId.FUTURE_SIGHT);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemyPokemon, "damageAndUpdate");
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game.move.select(MoveId.FUTURE_SIGHT);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(2);
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await game.toNextTurn();
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// TODO: Update hit count to 1 once Future Sight is fixed to not activate abilities if user is off the field
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expect(enemyPokemon.damageAndUpdate).toHaveBeenCalledTimes(2);
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});
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});
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