pokerogue/test/abilities/parental_bond.test.ts
Bertie690 061c987265
[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926

* Condensed all overrides into 1 line where possible

I hope I got them all...

* Fixed tests 0.5

* Cleaned up safeguard test to not use outdated code; fixed rest of errors

* Fixed illusion test

* Revert safeguart etst

* Fixed battle tets

* Fixed stuff

* Fixed things2.0

* Fixed import issues

* Revert changes outside of the tests directory

* Revert changes outside of the tests directory

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:40:41 -07:00

423 lines
13 KiB
TypeScript

import { PokemonType } from "#enums/pokemon-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { toDmgValue } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Parental Bond", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.ability(AbilityId.PARENTAL_BOND)
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.FUR_COAT)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should add second strike to attack move", async () => {
game.override.moveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
let enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("DamageAnimPhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(secondStrikeDamage).toBe(toDmgValue(0.25 * firstStrikeDamage));
});
it("should apply secondary effects to both strikes", async () => {
game.override.moveset([MoveId.POWER_UP_PUNCH]).enemySpecies(SpeciesId.AMOONGUSS);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.POWER_UP_PUNCH);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(2);
});
it("should not apply to Status moves", async () => {
game.override.moveset([MoveId.BABY_DOLL_EYES]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.BABY_DOLL_EYES);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not apply to multi-hit moves", async () => {
game.override.moveset([MoveId.DOUBLE_HIT]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.DOUBLE_HIT);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
});
it("should not apply to self-sacrifice moves", async () => {
game.override.moveset([MoveId.SELF_DESTRUCT]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SELF_DESTRUCT);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
});
it("should not apply to Rollout", async () => {
game.override.moveset([MoveId.ROLLOUT]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.ROLLOUT);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1);
});
it("should not apply multiplier to fixed-damage moves", async () => {
game.override.moveset([MoveId.DRAGON_RAGE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DRAGON_RAGE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 80);
});
it("should not apply multiplier to counter moves", async () => {
game.override.moveset([MoveId.COUNTER]).enemyMoveset([MoveId.TACKLE]);
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.COUNTER);
await game.phaseInterceptor.to("DamageAnimPhase");
const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - 4 * playerDamage);
});
it("should not apply to multi-target moves", async () => {
game.override.battleStyle("double").moveset([MoveId.EARTHQUAKE]).passiveAbility(AbilityId.LEVITATE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerField();
game.move.select(MoveId.EARTHQUAKE);
game.move.select(MoveId.EARTHQUAKE, 1);
await game.phaseInterceptor.to("BerryPhase", false);
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
});
it("should apply to multi-target moves when hitting only one target", async () => {
game.override.moveset([MoveId.EARTHQUAKE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.EARTHQUAKE);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
});
it("should only trigger post-target move effects once", async () => {
game.override.moveset([MoveId.MIND_BLOWN]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.MIND_BLOWN);
await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2);
// This test will time out if the user faints
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.hp).toBe(Math.ceil(leadPokemon.getMaxHp() / 2));
});
it("Burn Up only removes type after the second strike", async () => {
game.override.moveset([MoveId.BURN_UP]);
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.BURN_UP);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.hp).toBeGreaterThan(0);
expect(leadPokemon.isOfType(PokemonType.FIRE)).toBe(true);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.isOfType(PokemonType.FIRE)).toBe(false);
});
it("Moves boosted by this ability and Multi-Lens should strike 3 times", async () => {
game.override.moveset([MoveId.TACKLE]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(3);
});
it("Seismic Toss boosted by this ability and Multi-Lens should strike 3 times", async () => {
game.override.moveset([MoveId.SEISMIC_TOSS]).startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.SEISMIC_TOSS);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(3);
await game.phaseInterceptor.to("MoveEndPhase", false);
expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
});
it("Hyper Beam boosted by this ability should strike twice, then recharge", async () => {
game.override.moveset([MoveId.HYPER_BEAM]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.HYPER_BEAM);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
});
it("Anchor Shot boosted by this ability should only trap the target after the second hit", async () => {
game.override.moveset([MoveId.ANCHOR_SHOT]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.ANCHOR_SHOT);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
});
it("Smack Down boosted by this ability should only ground the target after the second hit", async () => {
game.override.moveset([MoveId.SMACK_DOWN]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SMACK_DOWN);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
});
it("U-turn boosted by this ability should strike twice before forcing a switch", async () => {
game.override.moveset([MoveId.U_TURN]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BLASTOISE]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.U_TURN);
await game.move.forceHit();
await game.phaseInterceptor.to("MoveEffectPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
// This will cause this test to time out if the switch was forced on the first hit.
await game.phaseInterceptor.to("MoveEffectPhase", false);
});
it("Wake-Up Slap boosted by this ability should only wake up the target after the second hit", async () => {
game.override.moveset([MoveId.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.WAKE_UP_SLAP);
await game.move.forceHit();
await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.status?.effect).toBeUndefined();
});
it("should not cause user to hit into King's Shield more than once", async () => {
game.override.moveset([MoveId.TACKLE]).enemyMoveset([MoveId.KINGS_SHIELD]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(-1);
});
it("should not cause user to hit into Storm Drain more than once", async () => {
game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.STORM_DRAIN);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.WATER_GUN);
await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
});
it("should not allow Future Sight to hit infinitely many times if the user switches out", async () => {
game.override.enemyLevel(1000).moveset(MoveId.FUTURE_SIGHT);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
vi.spyOn(enemyPokemon, "damageAndUpdate");
game.move.select(MoveId.FUTURE_SIGHT);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(2);
await game.toNextTurn();
// TODO: Update hit count to 1 once Future Sight is fixed to not activate abilities if user is off the field
expect(enemyPokemon.damageAndUpdate).toHaveBeenCalledTimes(2);
});
});