Go to file
Matheus Rabello Noya Alves 4a71b90a70 Fix #5027: Missing confirmation message for moves special effects
When using the moves Thousand Arrows and Smack Down, though the special
effect of grounding the opponent is applied, a confirming message was
not displayed. In this fix a new AddBattlerTagAttr subclass has been
created to handle the message display, compared to previous multiple
attribute additions. This new subclass verifies the conditions for the
message to be displayed through asserting if target is grounded and
accesses a new locale message created to display if necessary.
2025-03-18 09:04:23 +00:00
.github [GitHub] Automatically add issue-type in issue templates (#5499) 2025-03-09 22:15:24 +00:00
docs [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
public [Enhancement] Add form changes for Solgaleo, Lunala, & Marshadow cosmetic forms (#5344) 2025-03-12 01:00:33 -04:00
scripts [Misc] Add a script to help verify correctness of variant sprite masterlist (#5325) 2025-03-06 00:39:02 -05:00
src Fix #5027: Missing confirmation message for moves special effects 2025-03-18 09:04:23 +00:00
test [Bug] Fix NG crash when ability is reactivated for a Pokemon off the field (#5478) 2025-03-11 03:20:00 +00:00
.dependency-cruiser.cjs [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
.editorconfig [Misc] add .editorconfig (#5246) 2025-02-03 18:55:44 +01:00
.env Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.beta [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.development [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.production Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.test Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitattributes Initial commit 2023-03-28 14:54:52 -04:00
.gitignore [Misc] Add a script to help verify correctness of variant sprite masterlist (#5325) 2025-03-06 00:39:02 -05:00
.gitmodules [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
.nvmrc [Misc] Add .nvmrc for a smoother repo install (#5270) 2025-02-08 08:19:36 -07:00
biome.jsonc [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
create-test-boilerplate.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
CREDITS.md [Misc] Add Wlowscha and SirzBenjie to credits (#5498) 2025-03-08 22:31:36 -05:00
dependency-graph.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
eslint.config.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
global.d.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
index.css [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
index.html [Bug][UI/UX] Restore V button in battle (#5459) 2025-03-01 21:11:05 +00:00
lefthook.yml [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
package-lock.json [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
package.json [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
README.md [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
tsconfig.json [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
vitest.config.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00
vitest.workspace.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

🛠️ Development

If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.

💻 Environment Setup

Prerequisites

Running Locally

  1. Clone the repo and in the root directory run npm install
    • if you run into any errors, reach out in the #dev-corner channel in discord
  2. Run npm run start:dev to locally run the project in localhost:8000

Linting

We're using Biome as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run biome script. To view the complete rules, check out the biome.jsonc file.

📚 Documentation

You can find the auto-generated documentation here. For information on enemy AI, check out the enemy-ai.md file. For detailed guidelines on documenting your code, refer to the comments.md file.

FAQ

How do I test a new _______?

  • In the src/overrides.ts file there are overrides for most values you'll need to change for testing

How do I retrieve the translations?

  • The translations were moved to the dedicated translation repository and are now applied as a submodule in this project.
  • The command to retrieve the translations is git submodule update --init --recursive. If you still struggle to get it working, please reach out to #dev-corner channel in Discord.

🪧 To Do

Check out Github Issues to see how can you help us!

📝 Credits

If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.

Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.