pokerogue/test/@types/vitest.d.ts
Bertie690 496d9a10d7
[Test] Added matcher to check message contents; added tests for Splash, Celebrate, Laser Focus (#6299)
* Fixed laser focus test to not whiff instruct

* fix test checking last hit twice in row lul
2025-09-10 13:40:21 -05:00

198 lines
9.1 KiB
TypeScript

import "vitest";
import type { Phase } from "#app/phase";
import type Overrides from "#app/overrides";
import type { ArenaTag } from "#data/arena-tag";
import type { TerrainType } from "#data/terrain";
import type { AbilityId } from "#enums/ability-id";
import type { ArenaTagSide } from "#enums/arena-tag-side";
import type { ArenaTagType } from "#enums/arena-tag-type";
import type { BattlerTagType } from "#enums/battler-tag-type";
import type { MoveId } from "#enums/move-id";
import type { PokemonType } from "#enums/pokemon-type";
import type { PositionalTagType } from "#enums/positional-tag-type";
import type { BattleStat, EffectiveStat } from "#enums/stat";
import type { WeatherType } from "#enums/weather-type";
import type { toHaveArenaTagOptions } from "#test/test-utils/matchers/to-have-arena-tag";
import type { toHaveEffectiveStatOptions } from "#test/test-utils/matchers/to-have-effective-stat";
import type { toHavePositionalTagOptions } from "#test/test-utils/matchers/to-have-positional-tag";
import type { expectedStatusType } from "#test/test-utils/matchers/to-have-status-effect";
import type { toHaveTypesOptions } from "#test/test-utils/matchers/to-have-types";
import type { PhaseString } from "#types/phase-types";
import type { TurnMove } from "#types/turn-move";
import type { AtLeastOne } from "#types/type-helpers";
import type { toDmgValue } from "#utils/common";
import type { expect } from "vitest";
import type { toHaveBattlerTagOptions } from "#test/test-utils/matchers/to-have-battler-tag";
declare module "vitest" {
interface Assertion<T> {
// #region Generic Matchers
/**
* Check whether an array contains EXACTLY the given items (in any order).
*
* Different from {@linkcode expect.arrayContaining} as the latter only checks for subset equality
* (as opposed to full equality).
*
* @param expected - The expected contents of the array, in any order
* @see {@linkcode expect.arrayContaining}
*/
toEqualArrayUnsorted(expected: T[]): void;
// #endregion Generic Matchers
// #region GameManager Matchers
/**
* Check if the {@linkcode GameManager} has shown the given message at least once in the current battle.
* @param expectedMessage - The expected message
*/
toHaveShownMessage(expectedMessage: string): void;
/**
* @param expectedPhase - The expected {@linkcode PhaseString}
*/
toBeAtPhase(expectedPhase: PhaseString): void;
// #endregion GameManager Matchers
// #region Arena Matchers
/**
* Check whether the current {@linkcode WeatherType} is as expected.
* @param expectedWeatherType - The expected {@linkcode WeatherType}
*/
toHaveWeather(expectedWeatherType: WeatherType): void;
/**
* Check whether the current {@linkcode TerrainType} is as expected.
* @param expectedTerrainType - The expected {@linkcode TerrainType}
*/
toHaveTerrain(expectedTerrainType: TerrainType): void;
/**
* Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}.
* @param expectedTag - A partially-filled {@linkcode ArenaTag} containing the desired properties
*/
toHaveArenaTag<A extends ArenaTagType>(expectedTag: toHaveArenaTagOptions<A>): void;
/**
* Check whether the current {@linkcode Arena} contains the given {@linkcode ArenaTag}.
* @param expectedType - The {@linkcode ArenaTagType} of the desired tag
* @param side - The {@linkcode ArenaTagSide | side(s) of the field} the tag should affect; default {@linkcode ArenaTagSide.BOTH}
*/
toHaveArenaTag(expectedType: ArenaTagType, side?: ArenaTagSide): void;
/**
* Check whether the current {@linkcode Arena} contains the given {@linkcode PositionalTag}.
* @param expectedTag - A partially-filled `PositionalTag` containing the desired properties
*/
toHavePositionalTag<P extends PositionalTagType>(expectedTag: toHavePositionalTagOptions<P>): void;
/**
* Check whether the current {@linkcode Arena} contains the given number of {@linkcode PositionalTag}s.
* @param expectedType - The {@linkcode PositionalTagType} of the desired tag
* @param count - The number of instances of {@linkcode expectedType} that should be active;
* defaults to `1` and must be within the range `[0, 4]`
*/
toHavePositionalTag(expectedType: PositionalTagType, count?: number): void;
// #endregion Arena Matchers
// #region Pokemon Matchers
/**
* Check whether a {@linkcode Pokemon}'s current typing includes the given types.
* @param expectedTypes - The expected {@linkcode PokemonType}s to check against; must have length `>0`
* @param options - The {@linkcode toHaveTypesOptions | options} passed to the matcher
*/
toHaveTypes(expectedTypes: PokemonType[], options?: toHaveTypesOptions): void;
/**
* Check whether a {@linkcode Pokemon} has used a move matching the given criteria.
* @param expectedMove - The {@linkcode MoveId} the Pokemon is expected to have used,
* or a partially filled {@linkcode TurnMove} containing the desired properties to check
* @param index - The index of the move history entry to check, in order from most recent to least recent; default `0`
* @see {@linkcode Pokemon.getLastXMoves}
*/
toHaveUsedMove(expectedMove: MoveId | AtLeastOne<TurnMove>, index?: number): void;
/**
* Check whether a {@linkcode Pokemon}'s effective stat is as expected
* (checked after all stat value modifications).
* @param stat - The {@linkcode EffectiveStat} to check
* @param expectedValue - The expected value of {@linkcode stat}
* @param options - The {@linkcode toHaveEffectiveStatOptions | options} passed to the matcher
* @remarks
* If you want to check the stat **before** modifiers are applied, use {@linkcode Pokemon.getStat} instead.
*/
toHaveEffectiveStat(stat: EffectiveStat, expectedValue: number, options?: toHaveEffectiveStatOptions): void;
/**
* Check whether a {@linkcode Pokemon} has a specific {@linkcode StatusEffect | non-volatile status effect}.
* @param expectedStatusEffect - The {@linkcode StatusEffect} the Pokemon is expected to have,
* or a partially filled {@linkcode Status} containing the desired properties
*/
toHaveStatusEffect(expectedStatusEffect: expectedStatusType): void;
/**
* Check whether a {@linkcode Pokemon} has a specific {@linkcode Stat} stage.
* @param stat - The {@linkcode BattleStat} to check
* @param expectedStage - The expected stat stage value of {@linkcode stat}
*/
toHaveStatStage(stat: BattleStat, expectedStage: number): void;
/**
* Check whether a {@linkcode Pokemon} has the given {@linkcode BattlerTag}.
* @param expectedTag - A partially-filled {@linkcode BattlerTag} containing the desired properties
*/
toHaveBattlerTag<B extends BattlerTagType>(expectedTag: toHaveBattlerTagOptions<B>): void;
/**
* Check whether a {@linkcode Pokemon} has the given {@linkcode BattlerTag}.
* @param expectedType - The expected {@linkcode BattlerTagType}
*/
toHaveBattlerTag(expectedType: BattlerTagType): void;
/**
* Check whether a {@linkcode Pokemon} has applied a specific {@linkcode AbilityId}.
* @param expectedAbilityId - The `AbilityId` to check for
*/
toHaveAbilityApplied(expectedAbilityId: AbilityId): void;
/**
* Check whether a {@linkcode Pokemon} has a specific amount of {@linkcode Stat.HP | HP}.
* @param expectedHp - The expected amount of {@linkcode Stat.HP | HP} to have
*/
toHaveHp(expectedHp: number): void;
/**
* Check whether a {@linkcode Pokemon} has taken a specific amount of damage.
* @param expectedDamageTaken - The expected amount of damage taken
* @param roundDown - Whether to round down `expectedDamageTaken` with {@linkcode toDmgValue}; default `true`
*/
toHaveTakenDamage(expectedDamageTaken: number, roundDown?: boolean): void;
/**
* Check whether a {@linkcode Pokemon} is currently fainted (as determined by {@linkcode Pokemon.isFainted}).
* @remarks
* When checking whether an enemy wild Pokemon is fainted, one must store a reference to it in a variable _before_ the fainting effect occurs.
* Otherwise, the Pokemon will be removed from the field and garbage collected.
*/
toHaveFainted(): void;
/**
* Check whether a {@linkcode Pokemon} is at full HP.
*/
toHaveFullHp(): void;
/**
* Check whether a {@linkcode Pokemon} has consumed the given amount of PP for one of its moves.
* @param moveId - The {@linkcode MoveId} corresponding to the {@linkcode PokemonMove} that should have consumed PP
* @param ppUsed - The numerical amount of PP that should have been consumed,
* or `all` to indicate the move should be _out_ of PP
* @remarks
* If the Pokemon's moveset has been set via {@linkcode Overrides.MOVESET_OVERRIDE}/{@linkcode Overrides.ENEMY_MOVESET_OVERRIDE}
* or does not contain exactly one copy of `moveId`, this will fail the test.
*/
toHaveUsedPP(moveId: MoveId, ppUsed: number | "all"): void;
// #endregion Pokemon Matchers
}
}