pokerogue/src/phases/party-exp-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

33 lines
1010 B
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
/**
* Provides EXP to the player's party *without* doing any Pokemon defeated checks or queueing extraneous post-battle phases
* Intended to be used as a more 1-off phase to provide exp to the party (such as during MEs), rather than cleanup a battle entirely
*/
export class PartyExpPhase extends Phase {
public readonly phaseName = "PartyExpPhase";
expValue: number;
useWaveIndexMultiplier?: boolean;
pokemonParticipantIds?: Set<number>;
constructor(expValue: number, useWaveIndexMultiplier?: boolean, pokemonParticipantIds?: Set<number>) {
super();
this.expValue = expValue;
this.useWaveIndexMultiplier = useWaveIndexMultiplier;
this.pokemonParticipantIds = pokemonParticipantIds;
}
/**
* Gives EXP to the party
*/
start() {
super.start();
globalScene.applyPartyExp(this.expValue, false, this.useWaveIndexMultiplier, this.pokemonParticipantIds);
this.end();
}
}