pokerogue/src/phases/add-enemy-buff-modifier-phase.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

37 lines
1.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { ModifierTier } from "#enums/modifier-tier";
import { EnemyPersistentModifier } from "#modifiers/modifier";
import { getEnemyBuffModifierForWave, regenerateModifierPoolThresholds } from "#modifiers/modifier-type";
export class AddEnemyBuffModifierPhase extends Phase {
public readonly phaseName = "AddEnemyBuffModifierPhase";
start() {
super.start();
const waveIndex = globalScene.currentBattle.waveIndex;
const tier = !(waveIndex % 1000)
? ModifierTier.ULTRA
: !(waveIndex % 250)
? ModifierTier.GREAT
: ModifierTier.COMMON;
regenerateModifierPoolThresholds(globalScene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF);
const count = Math.ceil(waveIndex / 250);
for (let i = 0; i < count; i++) {
globalScene.addEnemyModifier(
getEnemyBuffModifierForWave(
tier,
globalScene.findModifiers(m => m instanceof EnemyPersistentModifier, false),
),
true,
true,
);
}
globalScene.updateModifiers(false, true);
this.end();
}
}