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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
115 lines
3.9 KiB
TypeScript
115 lines
3.9 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Lightningrod", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH, MoveId.SHOCK_WAVE])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("double")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should redirect electric type moves", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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});
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it("should not redirect non-electric type moves", async () => {
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game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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game.move.select(MoveId.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(false);
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});
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it("should boost the user's spatk without damaging", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy2.isFullHp()).toBe(true);
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expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
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});
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it("should not redirect moves changed from electric type via ability", async () => {
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game.override.ability(AbilityId.NORMALIZE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(false);
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});
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it("should redirect moves changed to electric type via ability", async () => {
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game.override.ability(AbilityId.GALVANIZE).moveset(MoveId.TACKLE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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game.move.select(MoveId.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
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});
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});
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