pokerogue/test/abilities/gorilla_tactics.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

111 lines
3.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Gorilla Tactics", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.SPLASH, MoveId.DISABLE])
.enemySpecies(SpeciesId.MAGIKARP)
.enemyLevel(30)
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.GROWL])
.ability(AbilityId.GORILLA_TACTICS);
});
it("boosts the Pokémon's Attack by 50%, but limits the Pokémon to using only one move", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const initialAtkStat = darmanitan.getStat(Stat.ATK);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(darmanitan.getStat(Stat.ATK, false)).toBeCloseTo(initialAtkStat * 1.5);
// Other moves should be restricted
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(true);
expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(false);
});
it("should struggle if the only usable move is disabled", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
// First turn, lock move to Growl
game.move.select(MoveId.GROWL);
await game.move.selectEnemyMove(MoveId.SPLASH);
// Second turn, Growl is interrupted by Disable
await game.toNextTurn();
game.move.select(MoveId.GROWL);
await game.move.selectEnemyMove(MoveId.DISABLE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
// Third turn, Struggle is used
await game.toNextTurn();
game.move.select(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.SPLASH); //prevent protect from being used by the enemy
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(darmanitan.hp).toBeLessThan(darmanitan.getMaxHp());
});
it("should activate when the opponenet protects", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.field.getPlayerPokemon();
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.PROTECT);
await game.toEndOfTurn();
expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
});
it("should activate when a move is succesfully executed but misses", async () => {
await game.classicMode.startBattle([SpeciesId.GALAR_DARMANITAN]);
const darmanitan = game.field.getPlayerPokemon();
game.move.select(MoveId.TACKLE);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceMiss();
await game.toEndOfTurn();
expect(darmanitan.isMoveRestricted(MoveId.SPLASH)).toBe(true);
expect(darmanitan.isMoveRestricted(MoveId.TACKLE)).toBe(false);
});
});