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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
30 lines
786 B
TypeScript
30 lines
786 B
TypeScript
import { globalScene } from "#app/global-scene";
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import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms/form-change-triggers";
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import { SwitchType } from "#enums/switch-type";
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import { SwitchSummonPhase } from "./switch-summon-phase";
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export class ReturnPhase extends SwitchSummonPhase {
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public readonly phaseName = "ReturnPhase";
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constructor(fieldIndex: number) {
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super(SwitchType.SWITCH, fieldIndex, -1, true);
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}
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switchAndSummon(): void {
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this.end();
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}
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summon(): void {}
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onEnd(): void {
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const pokemon = this.getPokemon();
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pokemon.resetSprite();
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pokemon.resetTurnData();
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pokemon.resetSummonData();
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globalScene.updateFieldScale();
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globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger);
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}
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}
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