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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
59 lines
1.6 KiB
TypeScript
59 lines
1.6 KiB
TypeScript
/**
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* Module holding functions to apply move attributes.
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* Must not import anything that is not a type.
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*/
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import type Pokemon from "#app/field/pokemon";
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import type { default as Move, MoveAttr } from "./move";
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import type { ChargingMove } from "#app/@types/move-types";
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import type { MoveAttrFilter, MoveAttrString } from "#app/@types/move-types";
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function applyMoveAttrsInternal(
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attrFilter: MoveAttrFilter,
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user: Pokemon | null,
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target: Pokemon | null,
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move: Move,
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args: any[],
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): void {
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move.attrs.filter(attr => attrFilter(attr)).forEach(attr => attr.apply(user, target, move, args));
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}
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function applyMoveChargeAttrsInternal(
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attrFilter: MoveAttrFilter,
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user: Pokemon | null,
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target: Pokemon | null,
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move: ChargingMove,
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args: any[],
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): void {
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move.chargeAttrs.filter(attr => attrFilter(attr)).forEach(attr => attr.apply(user, target, move, args));
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}
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export function applyMoveAttrs(
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attrType: MoveAttrString,
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user: Pokemon | null,
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target: Pokemon | null,
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move: Move,
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...args: any[]
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): void {
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applyMoveAttrsInternal((attr: MoveAttr) => attr.is(attrType), user, target, move, args);
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}
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export function applyFilteredMoveAttrs(
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attrFilter: MoveAttrFilter,
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user: Pokemon,
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target: Pokemon | null,
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move: Move,
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...args: any[]
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): void {
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applyMoveAttrsInternal(attrFilter, user, target, move, args);
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}
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export function applyMoveChargeAttrs(
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attrType: MoveAttrString,
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user: Pokemon | null,
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target: Pokemon | null,
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move: ChargingMove,
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...args: any[]
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): void {
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applyMoveChargeAttrsInternal((attr: MoveAttr) => attr.is(attrType), user, target, move, args);
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}
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