pokerogue/src/test/abilities/volt_absorb.test.ts
NightKev 828897316e
[Test] Replace doAttack() with move.select() in tests (#3567)
* Consolidate `doSelectTarget()` into `doAttack()`

* Fix ternary

* Add error message to aid in debugging tests

* Update docs

* [Test] Change `doAttack()` to `selectMove()`

* Add `select()` to `src/test/utils/helpers/moveHelper.ts`

* Replace instances of `game.selectMove()` with `game.move.select()`

* Fix imports

* Replace `selectMove()` with `move.select()` helper

Fix broken tests for Pastel Veil and Sweet Veil

* Update tsdocs
2024-08-22 06:49:33 -07:00

53 lines
1.6 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
// See also: TypeImmunityAbAttr
describe("Abilities - Volt Absorb", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
});
it("does not activate when CHARGE is used", async () => {
const moveToUse = Moves.CHARGE;
const ability = Abilities.VOLT_ABSORB;
game.override.moveset([moveToUse]);
game.override.ability(ability);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(Abilities.BALL_FETCH);
await game.startBattle();
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.SPDEF]).toBe(1);
expect(game.scene.getParty()[0].getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
});