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115 lines
3.9 KiB
TypeScript
115 lines
3.9 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { MoveResult } from "#enums/move-result";
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import { BattleType } from "#enums/battle-type";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Gastro Acid", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.BALL_FETCH)
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.startingLevel(1)
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.enemySpecies(SpeciesId.BIDOOF)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.WATER_ABSORB);
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});
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it("should suppress the target's ability", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.BIDOOF, SpeciesId.BASCULIN]);
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game.move.use(MoveId.GASTRO_ACID, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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const [enemy1, enemy2] = game.scene.getEnemyField();
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expect(enemy1.summonData.abilitySuppressed).toBe(true);
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expect(enemy2.summonData.abilitySuppressed).toBe(false);
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game.move.use(MoveId.WATER_GUN, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.use(MoveId.WATER_GUN, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
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await game.toEndOfTurn();
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expect(enemy1.summonData.abilitySuppressed).toBe(true);
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expect(enemy2.summonData.abilitySuppressed).toBe(false);
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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expect(enemy2.hp).toBe(enemy2.getMaxHp());
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});
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it("should be removed on switch", async () => {
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game.override.battleType(BattleType.TRAINER);
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await game.classicMode.startBattle([SpeciesId.BIDOOF]);
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game.move.use(MoveId.GASTRO_ACID);
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await game.toNextTurn();
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const enemy = game.field.getEnemyPokemon();
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expect(enemy.summonData.abilitySuppressed).toBe(true);
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// switch enemy out and back in, should be removed
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game.move.use(MoveId.SPLASH);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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game.move.use(MoveId.SPLASH);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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expect(game.field.getEnemyPokemon()).toBe(enemy);
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expect(enemy.summonData.abilitySuppressed).toBe(false);
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});
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it("should fail if target's ability is already suppressed", async () => {
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await game.classicMode.startBattle([SpeciesId.BIDOOF]);
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game.move.use(MoveId.CORE_ENFORCER);
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// Force player to be slower to enable Core Enforcer to proc its suppression effect
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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game.move.use(MoveId.GASTRO_ACID);
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await game.toNextTurn();
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expect(game.field.getPlayerPokemon().getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should suppress target's passive even if its main ability is unsuppressable", async () => {
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game.override.enemyAbility(AbilityId.COMATOSE).enemyPassiveAbility(AbilityId.WATER_ABSORB);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const enemyPokemon = game.field.getEnemyPokemon();
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game.move.use(MoveId.GASTRO_ACID);
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await game.toNextTurn();
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expect(enemyPokemon.summonData.abilitySuppressed).toBe(true);
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game.move.select(MoveId.WATER_GUN);
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await game.toNextTurn();
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// water gun should've dealt damage due to suppressed Water Absorb
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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game.move.select(MoveId.SPORE);
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await game.toEndOfTurn();
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// Comatose should block stauts effect
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expect(enemyPokemon.status?.effect).toBeUndefined();
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});
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});
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