pokerogue/src/data/terrain.ts
Enoch 965bc687b3
[Localization] Localize terrain message and translate in Korean (#2806)
* add terrain localization and test code, change folder name

* Update src/locales/fr/weather.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/pt_BR/weather.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/zh_CN/weather.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/de/weather.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/zh_TW/weather.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Use testUtil

* add missed en messages

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-07-08 10:16:55 -04:00

101 lines
2.4 KiB
TypeScript

import Pokemon from "../field/pokemon";
import Move from "./move";
import { Type } from "./type";
import * as Utils from "../utils";
import { IncrementMovePriorityAbAttr, applyAbAttrs } from "./ability";
import { ProtectAttr } from "./move";
import { BattlerIndex } from "#app/battle.js";
import i18next from "i18next";
export enum TerrainType {
NONE,
MISTY,
ELECTRIC,
GRASSY,
PSYCHIC
}
export class Terrain {
public terrainType: TerrainType;
public turnsLeft: integer;
constructor(terrainType: TerrainType, turnsLeft?: integer) {
this.terrainType = terrainType;
this.turnsLeft = turnsLeft || 0;
}
lapse(): boolean {
if (this.turnsLeft) {
return !!--this.turnsLeft;
}
return true;
}
getAttackTypeMultiplier(attackType: Type): number {
switch (this.terrainType) {
case TerrainType.ELECTRIC:
if (attackType === Type.ELECTRIC) {
return 1.3;
}
break;
case TerrainType.GRASSY:
if (attackType === Type.GRASS) {
return 1.3;
}
break;
case TerrainType.PSYCHIC:
if (attackType === Type.PSYCHIC) {
return 1.3;
}
break;
}
return 1;
}
isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move): boolean {
switch (this.terrainType) {
case TerrainType.PSYCHIC:
if (!move.hasAttr(ProtectAttr)) {
const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(IncrementMovePriorityAbAttr, user, null, move, priority);
return priority.value > 0 && user.getOpponents().filter(o => targets.includes(o.getBattlerIndex())).length > 0;
}
}
return false;
}
}
export function getTerrainName(terrainType: TerrainType): string {
switch (terrainType) {
case TerrainType.MISTY:
return i18next.t("terrain:misty");
case TerrainType.ELECTRIC:
return i18next.t("terrain:electric");
case TerrainType.GRASSY:
return i18next.t("terrain:grassy");
case TerrainType.PSYCHIC:
return i18next.t("terrain:psychic");
}
return "";
}
export function getTerrainColor(terrainType: TerrainType): [ integer, integer, integer ] {
switch (terrainType) {
case TerrainType.MISTY:
return [ 232, 136, 200 ];
case TerrainType.ELECTRIC:
return [ 248, 248, 120 ];
case TerrainType.GRASSY:
return [ 120, 200, 80 ];
case TerrainType.PSYCHIC:
return [ 160, 64, 160 ];
}
return [ 0, 0, 0 ];
}