pokerogue/test/abilities/sap_sipper.test.ts
2025-06-12 17:49:33 -04:00

133 lines
4.2 KiB
TypeScript

import { Stat } from "#enums/stat";
import { TerrainType } from "#app/data/terrain";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { RandomMoveAttr } from "#app/data/moves/move";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.disableCrits()
.ability(AbilityId.SAP_SIPPER)
.enemySpecies(SpeciesId.RATTATA)
.enemyAbility(AbilityId.SAP_SIPPER)
.enemyMoveset(MoveId.SPLASH);
});
it("should nullify all effects of Grass-type attacks and raise ATK by 1 stage", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
game.move.use(MoveId.LEAFAGE);
await game.toNextTurn();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("should work on grass status moves", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.use(MoveId.SPORE);
await game.toNextTurn();
expect(enemyPokemon.status).toBeUndefined();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
it("should not activate on non Grass-type moves", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("should not activate against field-targeted moves", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
game.move.use(MoveId.GRASSY_TERRAIN);
await game.toNextTurn();
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
expect(game.field.getEnemyPokemon().getStatStage(Stat.ATK)).toBe(0);
});
it("should trigger and cancel multi-hit moves, including ones called indirectly", async () => {
vi.spyOn(RandomMoveAttr.prototype, "getMove").mockReturnValue(MoveId.BULLET_SEED);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
game.move.use(MoveId.BULLET_SEED);
await game.toEndOfTurn();
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(enemy.getStatStage(Stat.ATK)).toBe(1);
expect(player.turnData.hitCount).toBe(1);
game.move.use(MoveId.METRONOME);
await game.toEndOfTurn();
expect(enemy.hp).toBe(enemy.getMaxHp());
expect(enemy.getStatStage(Stat.ATK)).toBe(2);
expect(player.turnData.hitCount).toBe(1);
});
it("should not activate on self-targeted status moves", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const player = game.field.getPlayerPokemon();
game.move.use(MoveId.SPIKY_SHIELD);
await game.phaseInterceptor.to("MoveEndPhase");
expect(player.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
await game.toEndOfTurn();
expect(player.getStatStage(Stat.ATK)).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("should activate even on missed moves", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
game.move.use(MoveId.LEAF_BLADE);
await game.move.forceMiss();
await game.toEndOfTurn();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
});
});