pokerogue/test/abilities/poison-puppeteer.test.ts
NightKev 46df6adab3
[Ability] Poison Puppeteer now applies for abilities (#6836)
* [Ability] Poison Puppeteer now applies for abilities

When a target is poisoned due to an ability of a Pokemon that also
has Poison Puppeteer, Poison Puppeteer will now apply its effect

* Add tests for Poison Puppeteer

* Remove parameter properties from `ObtainStatusEffectPhase`
2025-12-09 19:48:28 -08:00

113 lines
4.0 KiB
TypeScript

import { allAbilities } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Poison Puppeteer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.POISON_PUPPETEER)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyLevel(100)
.enemyMoveset(MoveId.SPLASH);
});
it("should confuse the target if the user poisons the target directly", async () => {
await game.classicMode.startBattle([SpeciesId.MAREANIE]);
game.move.use(MoveId.MORTAL_SPIN);
await game.toEndOfTurn();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon).toHaveStatusEffect(StatusEffect.POISON);
expect(enemyPokemon).toHaveBattlerTag(BattlerTagType.CONFUSED);
});
it("should confuse the target if the user badly poisons the target directly", async () => {
await game.classicMode.startBattle([SpeciesId.MAREANIE]);
game.move.use(MoveId.TOXIC);
await game.toEndOfTurn();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon).toHaveStatusEffect(StatusEffect.TOXIC);
expect(enemyPokemon).toHaveBattlerTag(BattlerTagType.CONFUSED);
});
it("should not confuse the target if the user poisons the target via Toxic Spikes", async () => {
game.override.startingWave(5);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.TOXIC_SPIKES);
await game.toNextTurn();
game.move.use(MoveId.SPLASH);
game.forceEnemyToSwitch();
await game.toEndOfTurn();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon).toHaveStatusEffect(StatusEffect.POISON);
expect(enemyPokemon).not.toHaveBattlerTag(BattlerTagType.CONFUSED);
});
it("should not confuse the target if the user paralyzes the target", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.NUZZLE);
await game.toEndOfTurn();
const enemyPokemon = game.field.getEnemyPokemon();
expect(enemyPokemon).toHaveStatusEffect(StatusEffect.PARALYSIS);
expect(enemyPokemon).not.toHaveBattlerTag(BattlerTagType.CONFUSED);
});
it("should confuse the target if the target was poisoned due to Synchronize", async () => {
game.override.passiveAbility(AbilityId.SYNCHRONIZE).enemyAbility(AbilityId.NO_GUARD);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.POISON_POWDER);
await game.toEndOfTurn();
expect(game.field.getEnemyPokemon()).toHaveStatusEffect(StatusEffect.POISON);
expect(game.field.getEnemyPokemon()).toHaveBattlerTag(BattlerTagType.CONFUSED);
});
it("should confuse the target if the target was poisoned due to Toxic Chain", async () => {
game.override.passiveAbility(AbilityId.TOXIC_CHAIN);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const toxicChainAttr = allAbilities[AbilityId.TOXIC_CHAIN].getAttrs("PostAttackApplyStatusEffectAbAttr")[0];
// @ts-expect-error: `chance` is private
vi.spyOn(toxicChainAttr, "chance", "get").mockReturnValue(100);
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(game.field.getEnemyPokemon()).toHaveStatusEffect(StatusEffect.TOXIC);
expect(game.field.getEnemyPokemon()).toHaveBattlerTag(BattlerTagType.CONFUSED);
});
});