..
@types
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
configs /inputs
add new lint rules....again
2024-10-04 13:08:31 +08:00
data
[Bug] [Mystery Encounter] Force Clowning Around Blacephalon and Option 3 to roll two different types ( #5234 )
2025-02-01 19:52:45 -07:00
enums
[Enhancement] Add Kukui and Mustard as Champions and Colress as an admin. ( #5224 )
2025-02-01 19:03:34 -07:00
events
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
field
[Bug] Ensuring proper .getTypes() behavior with secondary Normal type ( #5241 )
2025-02-02 19:17:08 -07:00
interfaces
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
modifier
Revert "[Bug] Fix miniblackhole ( #5169 )" ( #5183 )
2025-01-25 14:29:09 -08:00
phases
[UI/UX] Moving the "Run History" option to title phase ( #5139 )
2025-02-01 19:02:28 -07:00
pipelines
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
plugins
[Refactor] Descriptions for evolution and form change requirements ( #5147 )
2025-01-21 16:42:27 -07:00
system
[Misc] Rename battle music, experimental sprites settings ( #5174 )
2025-01-29 20:43:44 -07:00
test
[Bug] Ensuring proper .getTypes() behavior with secondary Normal type ( #5241 )
2025-02-02 19:17:08 -07:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[UI/UX] Moving the "Run History" option to title phase ( #5139 )
2025-02-01 19:02:28 -07:00
account.ts
[Refactor] Pokerogue API client ( #4583 )
2024-11-04 15:57:21 -05:00
battle-scene.ts
Update Team Plasma battle theme to B2W2 version
2025-02-01 21:08:41 -06:00
battle.ts
[Enhancement] Add Kukui and Mustard as Champions and Colress as an admin. ( #5224 )
2025-02-01 19:03:34 -07:00
constants.ts
Revert "[UI/UX] Refactor and enable seasonal splash messages ( #5009 )" ( #5014 )
2024-12-19 16:04:12 -08:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Balance][Bug] Fix off by one error in Generate random biome and Daily Mode now has its own function ( #5121 )
2025-01-14 15:45:11 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
loading-scene.ts
[UI/UX] Year of the Snake event banners ( #5192 )
2025-01-27 15:22:47 -07:00
main.ts
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
2024-10-27 21:32:30 +01:00
messages.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
overrides.ts
[Bug][Test] Instruct Bugfixes + More tests ( #5134 )
2025-01-29 19:19:05 -07:00
phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
scene-base.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
timed-event-manager.ts
Specify available langs for yots event banner ( #5202 )
2025-01-28 18:09:50 -06:00
touch-controls.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
tutorial.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
ui-inputs.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
utils.test.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.ts
[Bug] Prevent pokemon with 0 HP from being statused ( #5137 )
2025-01-20 09:12:58 -08:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00