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115 lines
4.0 KiB
TypeScript
115 lines
4.0 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattleType } from "#enums/battle-type";
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describe("Abilities - Intimidate", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.INTIMIDATE)
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.ability(Abilities.INTIMIDATE)
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.moveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should lower ATK stat stage by 1 of enemy Pokemon on entry and player switch", async () => {
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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let playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(Species.MIGHTYENA);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.species.speciesId).toBe(Species.POOCHYENA);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should lower ATK stat stage by 1 for every enemy Pokemon in a double battle on entry", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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const playerField = game.scene.getPlayerField()!;
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const enemyField = game.scene.getEnemyField()!;
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expect(enemyField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(enemyField[1].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[0].getStatStage(Stat.ATK)).toBe(-2);
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expect(playerField[1].getStatStage(Stat.ATK)).toBe(-2);
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});
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it("should not activate again if there is no switch or new entry", async () => {
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await game.classicMode.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should NOT trigger on switching moves used by wild Pokemon", async () => {
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game.override.enemyMoveset(Moves.VOLT_SWITCH).battleType(BattleType.WILD);
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await game.classicMode.startBattle([Species.MIGHTYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// doesn't lower attack due to not actually switching out
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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});
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it("should trigger on moves that switch user/target out during trainer battles", async () => {
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game.override.battleType(BattleType.TRAINER).passiveAbility(Abilities.NO_GUARD);
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await game.classicMode.startBattle([Species.MIGHTYENA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.use(Moves.SPLASH);
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await game.move.forceEnemyMove(Moves.TELEPORT);
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await game.toNextTurn();
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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game.move.use(Moves.DRAGON_TAIL);
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await game.move.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-3);
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});
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});
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