pokerogue/src/phases/reload-session-phase.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

42 lines
941 B
TypeScript

import { globalScene } from "#app/global-scene";
import { Phase } from "#app/phase";
import { UiMode } from "#enums/ui-mode";
import { fixedInt } from "#app/utils/common";
export class ReloadSessionPhase extends Phase {
private systemDataStr?: string;
constructor(systemDataStr?: string) {
super();
this.systemDataStr = systemDataStr;
}
start(): void {
globalScene.ui.setMode(UiMode.SESSION_RELOAD);
let delayElapsed = false;
let loaded = false;
globalScene.time.delayedCall(fixedInt(1500), () => {
if (loaded) {
this.end();
} else {
delayElapsed = true;
}
});
globalScene.gameData.clearLocalData();
(this.systemDataStr ? globalScene.gameData.initSystem(this.systemDataStr) : globalScene.gameData.loadSystem()).then(
() => {
if (delayElapsed) {
this.end();
} else {
loaded = true;
}
},
);
}
}