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	* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { globalScene } from "#app/global-scene";
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| import type { BattlerIndex } from "#app/battle";
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| import { BattleSpec } from "#enums/battle-spec";
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| import { type DamageResult, HitResult } from "#app/field/pokemon";
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| import { fixedInt } from "#app/utils/common";
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| import { PokemonPhase } from "#app/phases/pokemon-phase";
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| 
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| export class DamageAnimPhase extends PokemonPhase {
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|   private amount: number;
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|   private damageResult: DamageResult;
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|   private critical: boolean;
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| 
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|   constructor(
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|     battlerIndex: BattlerIndex,
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|     amount: number,
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|     damageResult: DamageResult = HitResult.EFFECTIVE,
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|     critical = false,
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|   ) {
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|     super(battlerIndex);
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| 
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|     this.amount = amount;
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|     this.damageResult = damageResult;
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|     this.critical = critical;
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|   }
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| 
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|   start() {
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|     super.start();
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| 
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|     if (this.damageResult === HitResult.ONE_HIT_KO || this.damageResult === HitResult.INDIRECT_KO) {
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|       if (globalScene.moveAnimations) {
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|         globalScene.toggleInvert(true);
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|       }
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|       globalScene.time.delayedCall(fixedInt(1000), () => {
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|         globalScene.toggleInvert(false);
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|         this.applyDamage();
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|       });
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|       return;
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|     }
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| 
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|     this.applyDamage();
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|   }
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| 
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|   updateAmount(amount: number): void {
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|     this.amount = amount;
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|   }
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| 
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|   applyDamage() {
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|     switch (this.damageResult) {
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|       case HitResult.EFFECTIVE:
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|       case HitResult.CONFUSION:
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|         globalScene.playSound("se/hit");
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|         break;
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|       case HitResult.SUPER_EFFECTIVE:
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|       case HitResult.INDIRECT_KO:
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|       case HitResult.ONE_HIT_KO:
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|         globalScene.playSound("se/hit_strong");
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|         break;
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|       case HitResult.NOT_VERY_EFFECTIVE:
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|         globalScene.playSound("se/hit_weak");
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|         break;
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|     }
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| 
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|     if (this.amount) {
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|       globalScene.damageNumberHandler.add(this.getPokemon(), this.amount, this.damageResult, this.critical);
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|     }
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| 
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|     if (this.damageResult !== HitResult.INDIRECT && this.amount > 0) {
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|       const flashTimer = globalScene.time.addEvent({
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|         delay: 100,
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|         repeat: 5,
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|         startAt: 200,
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|         callback: () => {
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|           this.getPokemon()
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|             .getSprite()
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|             .setVisible(flashTimer.repeatCount % 2 === 0);
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|           if (!flashTimer.repeatCount) {
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|             this.getPokemon()
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|               .updateInfo()
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|               .then(() => this.end());
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|           }
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|         },
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|       });
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|     } else {
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|       this.getPokemon()
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|         .updateInfo()
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|         .then(() => this.end());
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|     }
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|   }
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| 
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|   override end() {
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|     if (globalScene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
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|       globalScene.initFinalBossPhaseTwo(this.getPokemon());
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|     } else {
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|       super.end();
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|     }
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|   }
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| }
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