pokerogue/src/phases/toggle-double-position-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

37 lines
940 B
TypeScript

import { globalScene } from "#app/global-scene";
import { FieldPosition } from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
export class ToggleDoublePositionPhase extends BattlePhase {
private double: boolean;
constructor(double: boolean) {
super();
this.double = double;
}
start() {
super.start();
const playerPokemon = globalScene.getPlayerField().find(p => p.isActive(true));
if (playerPokemon) {
playerPokemon
.setFieldPosition(
this.double && globalScene.getPokemonAllowedInBattle().length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER,
500,
)
.then(() => {
if (playerPokemon.getFieldIndex() === 1) {
const party = globalScene.getPlayerParty();
party[1] = party[0];
party[0] = playerPokemon;
}
this.end();
});
} else {
this.end();
}
}
}