pokerogue/test/abilities/magic_guard.test.ts

170 lines
6.7 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { allMoves } from "#app/data/data-lists";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { toDmgValue } from "#app/utils/common";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("AbilityId - Magic Guard", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.MAGIC_GUARD)
.enemySpecies(SpeciesId.BLISSEY)
.enemyAbility(AbilityId.NO_GUARD)
.startingLevel(100)
.enemyLevel(100);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
it.each<{ name: string; move?: MoveId; enemyMove?: MoveId }>([
{ name: "Non-Volatile Status Conditions", enemyMove: MoveId.TOXIC },
{ name: "Volatile Status Conditions", enemyMove: MoveId.LEECH_SEED },
{ name: "Crash Damage", move: MoveId.HIGH_JUMP_KICK },
{ name: "Variable Recoil Moves", move: MoveId.DOUBLE_EDGE },
{ name: "HP% Recoil Moves", move: MoveId.CHLOROBLAST },
])("should prevent damage from $name", async ({ move = MoveId.SPLASH, enemyMove = MoveId.SPLASH }) => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
// force a miss on HJK
vi.spyOn(allMoves[MoveId.HIGH_JUMP_KICK], "accuracy", "get").mockReturnValue(0);
game.move.use(move);
await game.move.forceEnemyMove(enemyMove);
await game.toEndOfTurn();
const magikarp = game.field.getPlayerPokemon();
expect(magikarp.hp).toBe(magikarp.getMaxHp());
});
it.each<{ abName: string; move?: MoveId; enemyMove?: MoveId; passive?: AbilityId; enemyAbility?: AbilityId }>([
{ abName: "Bad Dreams", enemyMove: MoveId.SPORE, enemyAbility: AbilityId.BAD_DREAMS },
{ abName: "Aftermath", move: MoveId.PSYCHIC_FANGS, enemyAbility: AbilityId.AFTERMATH },
{ abName: "Innards Out", move: MoveId.PSYCHIC_FANGS, enemyAbility: AbilityId.INNARDS_OUT },
{ abName: "Rough Skin", move: MoveId.PSYCHIC_FANGS, enemyAbility: AbilityId.ROUGH_SKIN },
{ abName: "Dry Skin", move: MoveId.SUNNY_DAY, passive: AbilityId.DRY_SKIN },
{ abName: "Liquid Ooze", move: MoveId.DRAIN_PUNCH, enemyAbility: AbilityId.LIQUID_OOZE },
])(
"should prevent damage from $abName",
async ({
move = MoveId.SPLASH,
enemyMove = MoveId.SPLASH,
passive = AbilityId.BALL_FETCH,
enemyAbility = AbilityId.BALL_FETCH,
}) => {
game.override.enemyLevel(1).passiveAbility(passive).enemyAbility(enemyAbility);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.use(move);
await game.move.forceEnemyMove(enemyMove);
await game.toEndOfTurn();
const magikarp = game.field.getPlayerPokemon();
expect(magikarp.hp).toBe(magikarp.getMaxHp());
},
);
it.each<{ name: string; move?: MoveId; enemyMove?: MoveId }>([
{ name: "Struggle recoil", move: MoveId.STRUGGLE },
{ name: "Self-induced HP cutting", move: MoveId.BELLY_DRUM },
{ name: "Confusion self-damage", enemyMove: MoveId.CONFUSE_RAY },
])("should not prevent damage from $name", async ({ move = MoveId.SPLASH, enemyMove = MoveId.SPLASH }) => {
game.override.confusionActivation(true);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.use(move);
await game.move.forceEnemyMove(enemyMove);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); // For confuse ray
await game.toEndOfTurn();
const leadPokemon = game.field.getPlayerPokemon();
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
});
it("should preserve toxic turn count and deal appropriate damage when disabled", async () => {
game.override.statusEffect(StatusEffect.TOXIC);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const magikarp = game.field.getPlayerPokemon();
expect(magikarp.hp).toBe(magikarp.getMaxHp());
expect(magikarp.status?.toxicTurnCount).toBe(1);
// have a few turns pass
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
game.move.use(MoveId.SPLASH);
await game.toNextTurn();
expect(magikarp.status?.toxicTurnCount).toBe(4);
game.move.use(MoveId.SPLASH);
await game.move.forceEnemyMove(MoveId.GASTRO_ACID);
await game.toNextTurn();
expect(magikarp.status?.toxicTurnCount).toBe(5);
expect(magikarp.getHpRatio(true)).toBeCloseTo(11 / 16, 1);
});
it("should preserve burn physical damage halving & status catch boost", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
// NB: Burn applies directly to the physical dmg formula, so we can't just check attack here
game.move.use(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.WILL_O_WISP);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
const magikarp = game.field.getPlayerPokemon();
expect(magikarp.hp).toBe(magikarp.getMaxHp());
expect(magikarp.status?.effect).toBe(StatusEffect.BURN);
const blissey = game.field.getEnemyPokemon();
const prevDmg = blissey.getInverseHp();
blissey.hp = blissey.getMaxHp();
expect(getStatusEffectCatchRateMultiplier(magikarp.status!.effect)).toBe(1.5);
game.move.use(MoveId.TACKLE);
await game.toNextTurn();
const burntDmg = blissey.getInverseHp();
expect(burntDmg).toBeCloseTo(toDmgValue(prevDmg / 2), 0);
});
it("should prevent damage from entry hazards, but not Toxic Spikes poison", async () => {
game.scene.arena.addTag(ArenaTagType.SPIKES, -1, MoveId.SPIKES, 0, ArenaTagSide.PLAYER);
game.scene.arena.addTag(ArenaTagType.TOXIC_SPIKES, -1, MoveId.TOXIC_SPIKES, 0, ArenaTagSide.PLAYER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
// Magic guard prevented damage but not poison
const player = game.field.getPlayerPokemon();
expect(player.hp).toBe(player.getMaxHp());
expect(player.status?.effect).toBe(StatusEffect.POISON);
});
});