pokerogue/src/phases/toggle-double-position-phase.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

38 lines
1002 B
TypeScript

import { globalScene } from "#app/global-scene";
import { FieldPosition } from "#enums/field-position";
import { BattlePhase } from "./battle-phase";
export class ToggleDoublePositionPhase extends BattlePhase {
public readonly phaseName = "ToggleDoublePositionPhase";
private double: boolean;
constructor(double: boolean) {
super();
this.double = double;
}
start() {
super.start();
const playerPokemon = globalScene.getPlayerField().find(p => p.isActive(true));
if (playerPokemon) {
playerPokemon
.setFieldPosition(
this.double && globalScene.getPokemonAllowedInBattle().length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER,
500,
)
.then(() => {
if (playerPokemon.getFieldIndex() === 1) {
const party = globalScene.getPlayerParty();
party[1] = party[0];
party[0] = playerPokemon;
}
this.end();
});
} else {
this.end();
}
}
}