mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-12-25 11:09:20 +01:00
* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
38 lines
1002 B
TypeScript
38 lines
1002 B
TypeScript
import { globalScene } from "#app/global-scene";
|
|
import { FieldPosition } from "#enums/field-position";
|
|
import { BattlePhase } from "./battle-phase";
|
|
|
|
export class ToggleDoublePositionPhase extends BattlePhase {
|
|
public readonly phaseName = "ToggleDoublePositionPhase";
|
|
private double: boolean;
|
|
|
|
constructor(double: boolean) {
|
|
super();
|
|
|
|
this.double = double;
|
|
}
|
|
|
|
start() {
|
|
super.start();
|
|
|
|
const playerPokemon = globalScene.getPlayerField().find(p => p.isActive(true));
|
|
if (playerPokemon) {
|
|
playerPokemon
|
|
.setFieldPosition(
|
|
this.double && globalScene.getPokemonAllowedInBattle().length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER,
|
|
500,
|
|
)
|
|
.then(() => {
|
|
if (playerPokemon.getFieldIndex() === 1) {
|
|
const party = globalScene.getPlayerParty();
|
|
party[1] = party[0];
|
|
party[0] = playerPokemon;
|
|
}
|
|
this.end();
|
|
});
|
|
} else {
|
|
this.end();
|
|
}
|
|
}
|
|
}
|