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https://github.com/pagefaultgames/pokerogue/pull/5513
* Add prependToPhaseWithCondition and use it in SummonPhase to determine speed order
* Move logic to PostSummonPhase
* Add test base
* Pivot to using sort strategy instead
* Add and update tests
* Support priority ability activations
* Ensure priority abilities are still activated on switch in
* Add test for priority
* Update to use priority numbers instead of a boolean
* Add ability priorities to constructors
* Move sorting to BattleScene
* Rename phase file
* Update import
* Move application to applyPostSummonAbAttrs and stop assuming no other phases in queue
* Ensure all PostSummonPhases from encounters are added at the same time
* Switch to priority queue approach
* Ensure that zero/negative priority activations happen after postsummonphase
* Revert 07646fe (not needed due to stable sort)
* Always create separate ability phases for passive and use boolean instead of priority number when applying
* Add test for dynamic updates
* Add BattlerIndex import
* Clear queues for testing
* Benjie suggestion
* Split files
* Update import in battlescene
* Remove extra spaces added by VSCode
* Fix other conflicts
* Update PhaseManager
* Update to use PhaseManager
* Immediately start postsummons
* Fix test
* Fix BattlerIndex import
* Remove unused imports
* Fix postsummon application
* Make priority readonly
28 lines
757 B
TypeScript
28 lines
757 B
TypeScript
import { applyPostSummonAbAttrs } from "#app/data/abilities/apply-ab-attrs";
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import { PostSummonPhase } from "#app/phases/post-summon-phase";
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import type { BattlerIndex } from "#enums/battler-index";
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/**
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* Helper to {@linkcode PostSummonPhase} which applies abilities
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*/
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export class PostSummonActivateAbilityPhase extends PostSummonPhase {
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private priority: number;
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private passive: boolean;
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constructor(battlerIndex: BattlerIndex, priority: number, passive: boolean) {
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super(battlerIndex);
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this.priority = priority;
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this.passive = passive;
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}
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start() {
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applyPostSummonAbAttrs("PostSummonAbAttr", this.getPokemon(), this.passive, false);
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this.end();
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}
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public override getPriority() {
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return this.priority;
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}
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}
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