pokerogue/test/moves/focus-energy.test.ts
Bertie690 d630c106e0
[Test] Improved typing on BattlerTagData and ArenaTagData; improved test matchers (#6338)
* Improved typing on `BattlerTagData` and `ArenaTagData`
* Added dragon cheer/focus energy tests
* Cleaned up descs
2025-09-05 21:50:37 -05:00

70 lines
2.1 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Move - Focus Energy", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(100)
.enemyLevel(100);
});
it("should increase the user's crit ratio by 2 stages", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.use(MoveId.FOCUS_ENERGY);
await game.toNextTurn();
const feebas = game.field.getPlayerPokemon();
expect(feebas).toHaveBattlerTag({ tagType: BattlerTagType.CRIT_BOOST, critStages: 2 });
const enemy = game.field.getEnemyPokemon();
vi.spyOn(enemy, "getCritStage");
game.move.use(MoveId.TACKLE);
await game.toEndOfTurn();
expect(enemy.getCritStage).toHaveReturnedWith(2);
});
it.each([
{ name: "Focus Energy", tagType: BattlerTagType.CRIT_BOOST },
{ name: "Dragon Cheer", tagType: BattlerTagType.DRAGON_CHEER },
])("should fail if $name is already present", async ({ tagType }) => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.field.getPlayerPokemon();
feebas.addTag(tagType);
game.move.use(MoveId.FOCUS_ENERGY);
await game.toEndOfTurn();
expect(feebas).toHaveUsedMove({ move: MoveId.FOCUS_ENERGY, result: MoveResult.FAIL });
});
});