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* Stop ShowAbilityPhase from ending until the bar has popped out * Remove ability bar hiding from messagePhase * Remove abilityBar reference from base Phase class * Add HideAbilityPhase to hide ability bar after effects * Add willSucceed to ability attrs * Update AbAttrs and PostInitAbAttrs * Update PreDefendAbAttrs * Update postDefend, postMoveUsed, StatStage, postSetStatus, and PostDamage * Update preAttack and fieldStat * Partially implement postAttack * Finish PostAttack * Update PostSummon * Update PreSwitchOut * Update preStatStageChange * Update PostStatStageChange, PreSetStatus, PreApplyBattlerTag * Update postTurn and preWeatherEffect * Update postWeatherChange * Update postWeatherChange * Update PostTerrainChange * Update CheckTrapped and PostBattle * Update postFaint * Update PostItemLost * Bug fixes from test cases * Fix intimidate display * Stop trace from displaying itself * Rename to canApply * Fix ability displays using getTriggerMessage * Ensure abilities which are mistakenly shown are still hidden * Fix ability bar showing the wrong ability with imposter * Add canApply for imposter * Update abilities using promises and `trySet...` functions * Committing overrides changes is bad * Document apply and canApply * Update PreLeaveFieldAbAttr * Remove boolean return type apply functions * Remove redundant assignment * Remove ability display from abilities that shouldn't have it * Move queueAbilityDisplay to battlescene * Remove unused shown variable * Minor changes * Fix using id instead of battlerindex in queueAbilityDisplay * Fix PostBattleInitFormChangeAbAttr displaying * Prevent crashes in case an ability for a pokemon not on the field is shown * Stop more abilities from displaying * Move enemy ability bar to the right side * Automatically reload bar if shown while already out, fix specific abilities * Remove duplicate call to clearPhaseQueueSplice * Remove ShowAbilityPhase import from ability.ts * Update PostDefendTypeChangeAbAttr to use PokemonType * Update PostSummonAddArenaTagAbAttr * Minor changes |
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.. | ||
abilities | ||
achievements | ||
arena | ||
battle | ||
battlerTags | ||
data | ||
eggs | ||
field | ||
inputs | ||
items | ||
moves | ||
mystery-encounter | ||
phases | ||
plugins/api | ||
settingMenu | ||
sprites | ||
system | ||
testUtils | ||
ui | ||
account.test.ts | ||
battle-scene.test.ts | ||
boss-pokemon.test.ts | ||
daily_mode.test.ts | ||
endless_boss.test.ts | ||
enemy_command.test.ts | ||
escape-calculations.test.ts | ||
evolution.test.ts | ||
final_boss.test.ts | ||
fontFace.setup.ts | ||
game-mode.test.ts | ||
imports.test.ts | ||
internals.test.ts | ||
misc.test.ts | ||
pre.test.ts | ||
reload.test.ts | ||
vitest.setup.ts |